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📄 mgcrtti.h

📁 《3D游戏引擎设计》的源码
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement.  The various license agreements may be found at
// the Magic Software web site.  This file is subject to the license
//
// RESTRICTED USE SOURCE CODE
// http://www.magic-software.com/License/restricted.pdf

#ifndef MGCRTTI_H
#define MGCRTTI_H

#include "MgcRTTI.mcr"
#include "MgcString.h"


class MgcRTTI
{
public:
    MgcRTTI (const char* acName, const MgcRTTI* pkBaseRTTI)
        :
        m_kName(acName)
    {
        m_pkBaseRTTI = pkBaseRTTI;
    }

    const MgcRTTI* GetBaseRTTI () const { return m_pkBaseRTTI; }
    const MgcString& GetName () const { return m_kName; }

private:
    const MgcRTTI* m_pkBaseRTTI;
    const MgcString m_kName;
};

#endif

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