📄 mgcshadestate.h
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// RESTRICTED USE SOURCE CODE
// http://www.magic-software.com/License/restricted.pdf
#ifndef MGCSHADESTATE_H
#define MGCSHADESTATE_H
#include "MgcRenderState.h"
MgcSmartPointer(MgcShadeState);
class MgcShadeState : public MgcRenderState
{
MgcDeclareDefaultState(MgcShadeState);
MgcDeclareRTTI;
MgcDeclareStream;
public:
MgcShadeState ();
virtual Type GetType () const;
enum ShadeMode
{
SM_FLAT,
SM_SMOOTH,
SM_QUANTITY
};
ShadeMode& Shade ();
protected:
ShadeMode m_eShade;
};
MgcRegisterStream(MgcShadeState);
#include "MgcShadeState.inl"
#endif
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