📄 mgclightstate.h
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// RESTRICTED USE SOURCE CODE
// http://www.magic-software.com/License/restricted.pdf
#ifndef MGCLIGHTSTATE_H
#define MGCLIGHTSTATE_H
#include "MgcLight.h"
#include "MgcRenderState.h"
MgcSmartPointer(MgcLightState);
class MgcLightState : public MgcRenderState
{
MgcDeclareDefaultState(MgcLightState);
MgcDeclareRTTI;
MgcDeclareStream;
public:
MgcLightState ();
virtual ~MgcLightState ();
virtual Type GetType () const;
virtual void Update (MgcRenderState*& rpkOldState);
virtual void Restore (MgcRenderState* pkOldState);
virtual MgcRenderState* Copy ();
enum { MAX_LIGHTS = 8 };
unsigned int Attach (MgcLight* pkLight);
unsigned int Detach (MgcLight* pkLight);
MgcLightPtr Detach (unsigned int uiIndex);
void DetachAll ();
unsigned int GetQuantity () const;
MgcLight* Get (unsigned int uiIndex);
protected:
MgcLightPtr m_aspkLight[MAX_LIGHTS];
};
MgcRegisterStream(MgcLightState);
#endif
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