📄 mgcbeziertriangle.h
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// RESTRICTED USE SOURCE CODE
// http://www.magic-software.com/License/restricted.pdf
#ifndef MGCBEZIERTRIANGLE_H
#define MGCBEZIERTRIANGLE_H
#include "MgcBezierPatch.h"
class MgcBezierTriangle : public MgcBezierPatch
{
MgcDeclareRTTI;
MgcDeclareStream;
public:
virtual PatchType GetType () const { return PT_TRIANGLE; }
protected:
// Construction. MgcBezierTriangle accepts responsibility for deleting
// the input array.
MgcBezierTriangle (unsigned int uiDegree, unsigned int uiIndexQuantity,
unsigned int* auiIndex);
MgcBezierTriangle ();
// tessellation
void GenerateConnectivity (unsigned int uiLevel, MgcTriMesh* pkMesh,
unsigned int& ruiTriangleStart);
};
MgcSmartPointer(MgcBezierTriangle);
MgcRegisterStream(MgcBezierTriangle);
#endif
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