📄 mgcspotlight.h
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// RESTRICTED USE SOURCE CODE
// http://www.magic-software.com/License/restricted.pdf
#ifndef MGCSPOTLIGHT_H
#define MGCSPOTLIGHT_H
#include "MgcPointLight.h"
class MgcSpotLight : public MgcPointLight
{
MgcDeclareRTTI;
MgcDeclareStream;
public:
MgcSpotLight ();
virtual Type GetType () const;
MgcVector3& Direction ();
MgcReal& Exponent ();
void SetAngle (MgcReal fAngle);
MgcReal GetAngle () const;
virtual void ComputeDiffuse (const MgcMatrix3& rkWorldRotate,
const MgcVector3& rkWorldTranslate, MgcReal fWorldScale,
const MgcVector3* akVertex, const MgcVector3* akNormal,
unsigned int uiQuantity, const bool* abVisible,
MgcColor* akDiffuse);
virtual void ComputeSpecular (const MgcMatrix3& rkWorldRotate,
const MgcVector3& rkWorldTranslate, MgcReal fWorldScale,
const MgcVector3* akVertex, const MgcVector3* akNormal,
unsigned int uiQuantity, const bool* abVisible,
const MgcVector3& rkCameraModelLocation, MgcColor* akSpecular);
protected:
MgcVector3 m_kDirection;
MgcReal m_fAngle, m_fCosSqr, m_fSinSqr;
MgcReal m_fExponent;
};
MgcSmartPointer(MgcSpotLight);
MgcRegisterStream(MgcSpotLight);
#include "MgcSpotLight.inl"
#endif
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