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📄 mgcmaterialstate.h

📁 《3D游戏引擎设计》的源码
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement.  The various license agreements may be found at
// the Magic Software web site.  This file is subject to the license
//
// RESTRICTED USE SOURCE CODE
// http://www.magic-software.com/License/restricted.pdf

#ifndef MGCMATERIALSTATE_H
#define MGCMATERIALSTATE_H

#include "MgcColor.h"
#include "MgcRenderState.h"
MgcSmartPointer(MgcMaterialState);


class MgcMaterialState : public MgcRenderState
{
    MgcDeclareDefaultState(MgcMaterialState);
    MgcDeclareRTTI;
    MgcDeclareStream;

public:
    MgcMaterialState ();
    virtual Type GetType () const;

    MgcColor& Emissive ();
    MgcColor& Ambient ();
    MgcColor& Diffuse ();
    MgcColor& Specular ();
    MgcReal& Shininess ();

protected:
    MgcColor m_kEmissive;
    MgcColor m_kAmbient;
    MgcColor m_kDiffuse;
    MgcColor m_kSpecular;
    MgcReal m_fShininess;
    MgcReal m_fAlpha;
};

MgcRegisterStream(MgcMaterialState);
#include "MgcMaterialState.inl"

#endif

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