📄 mgcpolyline.h
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// RESTRICTED USE SOURCE CODE
// http://www.magic-software.com/License/restricted.pdf
#ifndef MGCPOLYLINE_H
#define MGCPOLYLINE_H
#include "MgcGeometry.h"
class MgcPolyline : public MgcGeometry
{
MgcDeclareRTTI;
MgcDeclareStream;
public:
// Construction and destruction. MgcPolyline accepts responsibility for
// deleting the input arrays.
MgcPolyline (unsigned int uiVertexQuantity, MgcVector3* akVertex,
MgcColor* akColor, bool bClosed);
void Reconstruct (unsigned int uiVertexQuantity, MgcVector3* akVertex,
MgcColor* akColor, bool bClosed);
// line access
bool& Closed () const;
unsigned int GetSegmentQuantity () const;
void GetSegment (unsigned int uiL, MgcVector3& rkV0,
MgcVector3& rkV1) const;
// updates
virtual void UpdateModelNormals ();
protected:
MgcPolyline ();
// drawing
virtual void Draw (MgcRenderer& rkRenderer);
// polyline is open or closed
bool m_bClosed;
};
MgcSmartPointer(MgcPolyline);
MgcRegisterStream(MgcPolyline);
#include "MgcPolyline.inl"
#endif
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