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📄 mgcgprenderer.inl

📁 《3D游戏引擎设计》的源码
💻 INL
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement.  The various license agreements may be found at
// the Magic Software web site.  This file is subject to the license
//
// RESTRICTED USE SOURCE CODE
// http://www.magic-software.com/License/restricted.pdf

//----------------------------------------------------------------------------
inline MgcGPCamera* MgcGPRenderer::GetCamera ()
{
    return MgcSmartPointerCast(MgcGPCamera,m_spkCamera);
}
//----------------------------------------------------------------------------
inline bool MgcGPRenderer::AlphaBlendActive ()
{
    return m_pkAlphaState->BlendEnabled() || m_pkAlphaState->TestEnabled();
}
//----------------------------------------------------------------------------
inline bool MgcGPRenderer::ZBufferActive ()
{
    return m_pkZBufferState->Compare() != MgcZBufferState::CF_NEVER
        && (m_pkZBufferState->Enabled() || m_pkZBufferState->Writeable());
}
//----------------------------------------------------------------------------

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