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📄 mgctstorage.h

📁 《3D游戏引擎设计》的源码
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement.  The various license agreements may be found at
// the Magic Software web site.  This file is subject to the license
//
// FREE SOURCE CODE
// http://www.magic-software.com/License/free.pdf

#ifndef MGCTSTORAGE_H
#define MGCTSTORAGE_H

#include "MgcRTLib.h"

// The class T is intended to be native data (int, float, char*, etc.).  The
// resize member function does memory copies knowing that T does not have
// side effects from construction or assignment.  The application is
// responsible for maintaining the quantity in storage.

template <class T>
class MgcTStorage
{
public:
    // construction and destruction
    MgcTStorage ();
    MgcTStorage (unsigned int uiQuantity);
    MgcTStorage (T* atStorage);
    ~MgcTStorage ();

    // element access
    T* GetStorage () const;
    T& operator[] (unsigned int uiIndex) const;

    // reorganization (new storage is uninitialized)
    void Resize (unsigned int uiOldQuantity, unsigned int uiNewQuantity,
        bool bCopy);

protected:
    T* m_atStorage;
};

#include "MgcTStorage.inl"

#endif

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