mgcstring.h
来自「《3D游戏引擎设计》的源码」· C头文件 代码 · 共 49 行
H
49 行
// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// FREE SOURCE CODE
// http://www.magic-software.com/License/free.pdf
#ifndef MGCSTRING_H
#define MGCSTRING_H
class MgcString
{
public:
MgcString (const char* acString = 0);
MgcString (const MgcString& rkString);
~MgcString ();
// assignment
MgcString& operator= (const MgcString& rkString);
// comparison
bool operator== (const MgcString& rkString) const;
bool operator!= (const MgcString& rkString) const;
unsigned int GetLength () const;
operator const char* () const;
// string map support
operator unsigned int () const;
protected:
char* m_acString;
};
//----------------------------------------------------------------------------
inline MgcString::operator const char* () const
{
return m_acString;
}
//----------------------------------------------------------------------------
#endif
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