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📄 mgctclassarray.h

📁 《3D游戏引擎设计》的源码
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement.  The various license agreements may be found at
// the Magic Software web site.  This file is subject to the license
//
// FREE SOURCE CODE
// http://www.magic-software.com/License/free.pdf

#ifndef MGCTCLASSARRAY_H
#define MGCTCLASSARRAY_H

#include "MgcRTLib.h"

// The class T is intended to be class data and must have the following
// member functions:
//   T::T ()
//   T& T::operator= (const T&)
//
// The application is responsible for maintaining the quantity in storage.

template <class T>
class MgcTClassArray
{
public:
    // construction and destruction
    MgcTClassArray (unsigned int uiQuantity = 0, T* atArray = 0);
    MgcTClassArray (unsigned int uiQuantity, const T& rtInitElement);
    ~MgcTClassArray ();

    // element access (uiIndex must be in range)
    T* GetArray () const;
    T& operator[] (unsigned int uiIndex) const;

    // reorganization (new array elements are uninitialized)
    void SetQuantity (unsigned int uiNewQuantity, bool bCopy);
    unsigned int GetQuantity () const;

protected:
    unsigned int m_uiQuantity;
    T* m_atArray;
};

#include "MgcTClassArray.inl"

#endif

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