mgctarray.h
来自「《3D游戏引擎设计》的源码」· C头文件 代码 · 共 47 行
H
47 行
// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// FREE SOURCE CODE
// http://www.magic-software.com/License/free.pdf
#ifndef MGCTARRAY_H
#define MGCTARRAY_H
#include "MgcRTLib.h"
// The class T is intended to be native data (int, float, char*, etc.). The
// member function SetQuantity does memory copies knowing that T does not
// have side effects from construction or assignment.
template <class T>
class MgcTArray
{
public:
// construction and destruction
MgcTArray (unsigned int uiQuantity = 0, T* atArray = 0);
MgcTArray (unsigned int uiQuantity, T tInitElement);
~MgcTArray ();
// element access (uiIndex must be in range)
T* GetArray () const;
T& operator[] (unsigned int uiIndex) const;
// reorganization (new array elements are uninitialized)
void SetQuantity (unsigned int uiNewQuantity, bool bCopy);
unsigned int GetQuantity () const;
protected:
unsigned int m_uiQuantity;
T* m_atArray;
};
#include "MgcTArray.inl"
#endif
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