mgcdisk3.h
来自「《3D游戏引擎设计》的源码」· C头文件 代码 · 共 54 行
H
54 行
// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// FREE SOURCE CODE
// http://www.magic-software.com/License/free.pdf
#ifndef MGCDISK3_H
#define MGCDISK3_H
#include "MgcVector3.h"
class MgcDisk3
{
public:
// Plane containing disk is Dot(N,X-C) = 0 where X is any point in the
// plane. Vectors U, V, and N form an orthonormal right-handed set
// (matrix [U V N] is orthonormal and has determinant 1). Circle within
// the plane is parameterized by X = C + R*(cos(A)*U + sin(A)*V) where
// A is an angle in [0,2*pi).
MgcDisk3 ();
MgcVector3& U ();
const MgcVector3& U () const;
MgcVector3& V ();
const MgcVector3& V () const;
MgcVector3& N ();
const MgcVector3& N () const;
MgcVector3& Center ();
const MgcVector3& Center () const;
MgcReal& Radius ();
const MgcReal& Radius () const;
protected:
MgcVector3 m_kU, m_kV, m_kN;
MgcVector3 m_kCenter;
MgcReal m_fRadius;
};
#include "MgcDisk3.inl"
#endif
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