mgcode.h
来自「《3D游戏引擎设计》的源码」· C头文件 代码 · 共 48 行
H
48 行
// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// FREE SOURCE CODE
// http://www.magic-software.com/License/free.pdf
#ifndef MGCODE_H
#define MGCODE_H
#include "MgcMath.h"
class MgcODE
{
public:
virtual ~MgcODE () { /**/ }
// for dx/dt = F(t,x)
typedef MgcReal (*Function)(MgcReal,MgcReal*);
virtual void Update (MgcReal fTIn, MgcReal* afXIn, MgcReal& rfTOut,
MgcReal* afXOut) = 0;
// for dx/dt = A(x)
typedef MgcReal (*AutoFunction)(MgcReal*);
virtual void Update (MgcReal* afXIn, MgcReal* afXOut) = 0;
virtual void SetStepSize (MgcReal fStep) = 0;
MgcReal GetStepSize () const { return m_fStep; }
protected:
MgcODE (int iDim, MgcReal fStep, Function* aoF);
MgcODE (int iDim, MgcReal fStep, AutoFunction* aoA);
int m_iDim;
MgcReal m_fStep;
Function* m_aoF;
AutoFunction* m_aoA;
};
#endif
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