mgcbisect1.h
来自「《3D游戏引擎设计》的源码」· C头文件 代码 · 共 36 行
H
36 行
// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// FREE SOURCE CODE
// http://www.magic-software.com/License/free.pdf
#ifndef MGCBISECT1_H
#define MGCBISECT1_H
#include "MgcMath.h"
class MgcBisect1
{
public:
typedef float (*Function)(MgcReal);
MgcBisect1 (Function oF, int iMaxLevel, MgcReal fTolerance);
bool Bisect (MgcReal fX0, MgcReal fX1, MgcReal& rfRoot);
private:
// input data and functions
Function m_oF;
int m_iMaxLevel;
float m_fTolerance;
};
#endif
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