mgcbisect1.h

来自「《3D游戏引擎设计》的源码」· C头文件 代码 · 共 36 行

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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement.  The various license agreements may be found at
// the Magic Software web site.  This file is subject to the license
//
// FREE SOURCE CODE
// http://www.magic-software.com/License/free.pdf

#ifndef MGCBISECT1_H
#define MGCBISECT1_H

#include "MgcMath.h"


class MgcBisect1
{
public:
    typedef float (*Function)(MgcReal);

    MgcBisect1 (Function oF, int iMaxLevel, MgcReal fTolerance);

    bool Bisect (MgcReal fX0, MgcReal fX1, MgcReal& rfRoot);

private:
    // input data and functions
    Function m_oF;
    int m_iMaxLevel;
    float m_fTolerance;
};

#endif

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