mgcikgoal.h

来自「《3D游戏引擎设计》的源码」· C头文件 代码 · 共 49 行

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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement.  The various license agreements may be found at
// the Magic Software web site.  This file is subject to the license
//
// RESTRICTED USE SOURCE CODE
// http://www.magic-software.com/License/restricted.pdf

#ifndef MGCIKGOAL_H
#define MGCIKGOAL_H

#include "MgcObject.h"
#include "MgcVector3.h"
class MgcSpatial;


class MgcIKGoal : public MgcObject
{
    MgcDeclareRTTI;
    MgcDeclareStream;

public:
    MgcIKGoal (MgcSpatial* pkTarget, MgcSpatial* pkEffector, MgcReal fWeight);

    MgcSpatial*& Target ();
    MgcSpatial*& Effector ();
    MgcReal& Weight ();

    MgcVector3 GetPosition () const;
    MgcVector3 GetEffectorPosition () const;

protected:
    MgcIKGoal ();

    MgcSpatial* m_pkTarget;
    MgcSpatial* m_pkEffector;
    MgcReal m_fWeight;
};

MgcSmartPointer(MgcIKGoal);
MgcRegisterStream(MgcIKGoal);
#include "MgcIKGoal.inl"

#endif

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