mgcikgoal.h
来自「《3D游戏引擎设计》的源码」· C头文件 代码 · 共 49 行
H
49 行
// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// RESTRICTED USE SOURCE CODE
// http://www.magic-software.com/License/restricted.pdf
#ifndef MGCIKGOAL_H
#define MGCIKGOAL_H
#include "MgcObject.h"
#include "MgcVector3.h"
class MgcSpatial;
class MgcIKGoal : public MgcObject
{
MgcDeclareRTTI;
MgcDeclareStream;
public:
MgcIKGoal (MgcSpatial* pkTarget, MgcSpatial* pkEffector, MgcReal fWeight);
MgcSpatial*& Target ();
MgcSpatial*& Effector ();
MgcReal& Weight ();
MgcVector3 GetPosition () const;
MgcVector3 GetEffectorPosition () const;
protected:
MgcIKGoal ();
MgcSpatial* m_pkTarget;
MgcSpatial* m_pkEffector;
MgcReal m_fWeight;
};
MgcSmartPointer(MgcIKGoal);
MgcRegisterStream(MgcIKGoal);
#include "MgcIKGoal.inl"
#endif
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