mgcdistvec3pln3.h
来自「《3D游戏引擎设计》的源码」· C头文件 代码 · 共 29 行
H
29 行
// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// FREE SOURCE CODE
// http://www.magic-software.com/License/free.pdf
#ifndef MGCDISTVEC3PLN3_H
#define MGCDISTVEC3PLN3_H
// Squared distance from point to plane. First function handles
// Dot(N,X-A) = 0. Second function handles planes Dot(N,X) = c. The plane
// normal N must be unit length.
#include "MgcVector3.h"
MgcReal MgcDistance (const MgcVector3& rkPoint, const MgcVector3& rkNormal,
const MgcVector3& rkOrigin, MgcVector3* pkClosest = 0);
MgcReal MgcDistance (const MgcVector3& rkPoint, const MgcVector3& rkNormal,
MgcReal fConstant, MgcVector3* pkClosest = 0);
#endif
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