mgcdistvec3pln3.h

来自「《3D游戏引擎设计》的源码」· C头文件 代码 · 共 29 行

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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement.  The various license agreements may be found at
// the Magic Software web site.  This file is subject to the license
//
// FREE SOURCE CODE
// http://www.magic-software.com/License/free.pdf

#ifndef MGCDISTVEC3PLN3_H
#define MGCDISTVEC3PLN3_H

// Squared distance from point to plane.  First function handles
// Dot(N,X-A) = 0.  Second function handles planes Dot(N,X) = c.  The plane
// normal N must be unit length.

#include "MgcVector3.h"

MgcReal MgcDistance (const MgcVector3& rkPoint, const MgcVector3& rkNormal,
    const MgcVector3& rkOrigin, MgcVector3* pkClosest = 0);

MgcReal MgcDistance (const MgcVector3& rkPoint, const MgcVector3& rkNormal,
    MgcReal fConstant, MgcVector3* pkClosest = 0);

#endif

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