mgcoglditherstate.cpp

来自「《3D游戏引擎设计》的源码」· C++ 代码 · 共 24 行

CPP
24
字号
// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement.  The various license agreements may be found at
// the Magic Software web site.  This file is subject to the license
//
// RESTRICTED USE SOURCE CODE
// http://www.magic-software.com/License/restricted.pdf

#include "MgcOglRenderer.h"

//----------------------------------------------------------------------------
void MgcOglRenderer::SetDitherState (MgcDitherState* pkState)
{
    if ( pkState->Enabled() )
        glEnable(GL_DITHER);
    else
        glDisable(GL_DITHER);
}
//----------------------------------------------------------------------------

⌨️ 快捷键说明

复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?