mgcoglditherstate.cpp
来自「《3D游戏引擎设计》的源码」· C++ 代码 · 共 24 行
CPP
24 行
// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// RESTRICTED USE SOURCE CODE
// http://www.magic-software.com/License/restricted.pdf
#include "MgcOglRenderer.h"
//----------------------------------------------------------------------------
void MgcOglRenderer::SetDitherState (MgcDitherState* pkState)
{
if ( pkState->Enabled() )
glEnable(GL_DITHER);
else
glDisable(GL_DITHER);
}
//----------------------------------------------------------------------------
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