mgcoglfogstate.cpp
来自「《3D游戏引擎设计》的源码」· C++ 代码 · 共 56 行
CPP
56 行
// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// RESTRICTED USE SOURCE CODE
// http://www.magic-software.com/License/restricted.pdf
#include "MgcOglRenderer.h"
GLenum MgcOglRenderer::ms_aeFogDensity[MgcFogState::DF_QUANTITY] =
{
GL_LINEAR,
GL_EXP,
GL_EXP2
};
GLenum MgcOglRenderer::ms_aeFogApply[MgcFogState::AF_QUANTITY] =
{
GL_FASTEST,
GL_NICEST
};
//----------------------------------------------------------------------------
void MgcOglRenderer::SetFogState (MgcFogState* pkState)
{
if ( pkState->Enabled() )
{
glEnable(GL_FOG);
glFogf(GL_FOG_START,pkState->Start());
glFogf(GL_FOG_END,pkState->End());
GLfloat afColor[4] =
{
pkState->Color().r,
pkState->Color().g,
pkState->Color().b,
1.0
};
glFogfv(GL_FOG_COLOR,afColor);
glFogf(GL_FOG_DENSITY,pkState->Density());
glFogi(GL_FOG_MODE,ms_aeFogDensity[pkState->DFunction()]);
glHint(GL_FOG_HINT,ms_aeFogApply[pkState->AFunction()]);
}
else
{
glDisable(GL_FOG);
}
}
//----------------------------------------------------------------------------
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