mgcminsphere.h
来自「《3D游戏引擎设计》的源码」· C头文件 代码 · 共 25 行
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25 行
// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// FREE SOURCE CODE
// http://www.magic-software.com/License/free.pdf
#ifndef MGCMINSPHERE_H
#define MGCMINSPHERE_H
// Compute the minimum volume sphere containing the input set of points. The
// algorithm randomly permutes the input points so that the construction
// occurs in 'expected' O(N) time.
#include "MgcSphere.h"
MgcSphere MgcMinSphere (int iQuantity, const MgcVector3* akPoint);
#endif
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