mgcmincircle.h

来自「《3D游戏引擎设计》的源码」· C头文件 代码 · 共 25 行

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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement.  The various license agreements may be found at
// the Magic Software web site.  This file is subject to the license
//
// FREE SOURCE CODE
// http://www.magic-software.com/License/free.pdf

#ifndef MGCMINCIRCLE_H
#define MGCMINCIRCLE_H

// Compute the minimum area circle containing the input set of points.  The
// algorithm randomly permutes the input points so that the construction
// occurs in 'expected' O(N) time.

#include "MgcCircle2.h"

MgcCircle2 MgcMinCircle (int iQuantity, const MgcVector2* akPoint);

#endif

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