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📄 testmorphcontroller.h

📁 《3D游戏引擎设计》的源码
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement.  The various license agreements may be found at
// the Magic Software web site.  This file is subject to the license
//
// FREE SOURCE CODE
// http://www.magic-software.com/License.html/free.pdf

#ifndef TESTMORPHCONTROLLER_H
#define TESTMORPHCONTROLLER_H

#include <MgcApplication.pkg>
#include <MgcAnimation.pkg>
#include <MgcCore.pkg>
#include <MgcEngine.pkg>
#include <MgcOglRenderer.pkg>

class TestMorphController : public MgcApplication
{
public:
    TestMorphController ();

    virtual bool Initialize ();
    virtual void OnIdle ();
    virtual void Terminate ();
    virtual bool WmChar (char cCharCode, long lModifiers);

protected:
    void DisplayStatistics ();

    // OpenGL renderer
    MgcRendererPtr m_spkRenderer;
    MgcCameraPtr m_spkCamera;

    // morph scene graph
    MgcNodePtr m_spkScene;
    MgcWireframeStatePtr m_spkWireframeState;

    // animation time
    MgcReal m_fBaseTime;
    MgcReal m_fCurrTime;
};

#endif

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