testik.h
来自「《3D游戏引擎设计》的源码」· C头文件 代码 · 共 61 行
H
61 行
// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// FREE SOURCE CODE
// http://www.magic-software.com/License.html/free.pdf
#ifndef TESTIK_H
#define TESTIK_H
#include <MgcApplication.pkg>
#include <MgcAnimation.pkg>
#include <MgcCore.pkg>
#include <MgcEngine.pkg>
#include <MgcOglRenderer.pkg>
class TestIK : public MgcApplication
{
public:
TestIK ();
virtual bool Initialize ();
virtual void OnIdle ();
virtual void Terminate ();
virtual bool WmChar (char cCharCode, long lKeyData);
bool Transform (char cCharCode, long lKeyData);
protected:
void CreateAlphaState ();
void CreateTextureState ();
void CreateWireframeState ();
void CreateZBufferState ();
MgcNode* CreateJointAndArm ();
MgcTriMesh* CreateCylinder (MgcReal fRadius, MgcReal fHalfHeight);
MgcRendererPtr m_spkRenderer;
MgcCameraPtr m_spkCamera;
// camera turret
MgcTurret m_kTurret;
MgcReal m_fTrnSpeed;
MgcReal m_fRotSpeed;
// test model
MgcNodePtr m_spkScene;
MgcAlphaStatePtr m_spkAlphaState;
MgcTextureStatePtr m_spkTextureState;
MgcWireframeStatePtr m_spkWireframeState;
MgcZBufferStatePtr m_spkZBufferState;
MgcSpatial* m_pkObject;
};
#endif
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