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📄 secretchatdlg.cpp

📁 一个用RSA算法实现加密通信的聊天程序。
💻 CPP
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// SecretChatDlg.cpp : implementation file
//

#include "stdafx.h"
#include "SecretChat.h"
#include "SecretChatDlg.h"
#include "ClientSocket.h"	/*客户机套接字头文件*/
#include "SecretChatDlg.h"


/*****需要下面的说明才能用播放声音函数*******/
#include <mmsystem.h>
#pragma comment(lib, "winmm.lib")
/********************************************/


#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
// CSecretChatDlg dialog

CSecretChatDlg::CSecretChatDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CSecretChatDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CSecretChatDlg)
	m_message = _T("");
	m_messageNote = _T("");
	//}}AFX_DATA_INIT
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
	m_hOnline = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
	m_hOffline = AfxGetApp()->LoadIcon(IDI_OFFLINE);

}

void CSecretChatDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CSecretChatDlg)
	DDX_Control(pDX, IDC_FRIENDNAME, m_friendNameStatic);
	DDX_Control(pDX, IDC_USERNAME, m_userNameStatic);
	DDX_Control(pDX, IDC_STATUSMESSAGES, m_statusMessages);
	DDX_Control(pDX, IDC_MESSAGENOTE, m_messageNoteEdit);
	DDX_Control(pDX, IDC_MESSAGE, m_messageEdit);
	DDX_Text(pDX, IDC_MESSAGE, m_message);
	DDX_Text(pDX, IDC_MESSAGENOTE, m_messageNote);
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CSecretChatDlg, CDialog)
	//{{AFX_MSG_MAP(CSecretChatDlg)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_WM_TIMER()
	ON_BN_CLICKED(IDC_GETIP, OnGetip)
	ON_BN_CLICKED(IDC_NOTE, OnNote)
	ON_BN_CLICKED(IDC_SEND, OnSend)
	ON_BN_CLICKED(IDC_CONNECT_DISCONNECTION, OnConnectDisconnection)
	ON_BN_CLICKED(IDC_SECRETKEY, OnSecretkey)
	ON_BN_CLICKED(IDC_SETUP, OnSetup)
	ON_BN_CLICKED(IDC_USERNAME, OnUsername)
	ON_BN_CLICKED(IDC_FRIENDNAME, OnFriendname)
	ON_BN_CLICKED(IDC_SENDFILE, OnSendfile)
	ON_COMMAND(ID_TOP, OnTop)
	ON_COMMAND(ID_SHOW, OnShow)
	ON_COMMAND(ID_HIDE, OnHide)
	ON_COMMAND(ID_EMAIL, OnEmail)
	ON_COMMAND(ID_HOMEPAGE, OnHomepage)
	ON_COMMAND(ID_HELP, OnHelp)
	ON_COMMAND(ID_EXIT, OnExit)
	ON_COMMAND(ID_JIAMI, OnJiami)
	ON_COMMAND(ID_ABOUT, OnAbout)
	//}}AFX_MSG_MAP
	ON_MESSAGE(WM_RUNHIDE, RunHide)	//运行时隐藏窗口
	ON_MESSAGE(MYWM_NOTIFYICON,OnMyIconNotify)	//托盘事件函数
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CSecretChatDlg message handlers
DWORD WINAPI send_thread(LPVOID param)	//发送消息线程函数
{
	CSecretChatDlg *pMain = (CSecretChatDlg *)param;

	//加密
	MessagePackage package;
	package.n = pMain->m_message.GetLength();					//正文的长度

	do
	{
		pMain->m_public_key_send.set_requires(true);
		pMain->m_private_key_send.set_requires(true);	//由于最后位是0,而m最后位不为0,它都是true

		pMain->TextToMessagePackage(package, pMain->m_message);	//将要发送的消息转化成消息包
	
/*//////////test(send-1.txt)///////////
		用这四个测试终于找出了在Debug版没问题而在Release版中有
		问题的原因了,就是Debug中requires初始化的值未非零而Release的确为零
		CFile file;
		file.Open(
			"d:\\send-1.txt",
			CFile::modeCreate | CFile::modeWrite | CFile::typeBinary);
		char buf[256 + 12];
		::MoveMemory(
			buf,	//目标
			&package,//源内容
			sizeof(MessageDollop) + 12);
		file.Write(
			buf + 12,
			sizeof(MessageDollop));	//写入信息
		file.Close();
/////////////////////*/	
		
		/*这里用来测试TextToMessagePackage有没有BUG,原来错误在下面
		CFile file;
		file.Open(
			"d:\\send.txt",
			CFile::modeCreate | CFile::modeReadWrite | CFile::typeBinary);
		file.Write(
			&package,
			sizeof(MessageDollop) + 12);	//写入信息
		file.Close();
		*/
		pMain->m_private_key_send.decrypt(package);				//用用户私有密钥签名
		//★错在这里★签名后的数就不一定会小于另一个m了,所以就会有时对有说错
		pMain->m_public_key_send.encrypt(package);				//用好友公开密钥加密,这里是不能修改消息块的

		/*这里可以测试第二次加密数的合格率,还挺高的放心吧
		if(!pMain->m_public_key.requires)
		{
			MessageBox("不合格一次了","public_key::encrypt",MB_ICONSTOP);
		}*/
		
	}while(!pMain->m_public_key_send.get_requires() || !pMain->m_private_key_send.get_requires());

/*///////test(send-2.txt)/////////////
	CFile file;
	file.Open(
		"d:\\send-2.txt",
		CFile::modeCreate | CFile::modeWrite | CFile::typeBinary);
	char buf[256 + 12];
	::MoveMemory(
		buf,	//目标
		&package,//源内容
		sizeof(MessageDollop) + 12);
	file.Write(
		buf + 12,
		sizeof(MessageDollop));	//写入信息
	file.Close();
///////////////////*/

	//发送消息包
	int quotient, remainder;
	quotient = (pMain->m_message.GetLength() * 2) / sizeof(MessageDollop);
	remainder = (pMain->m_message.GetLength() * 2) % sizeof(MessageDollop);
	quotient = remainder?++quotient:quotient;
	pMain->SendData(package, 12 + quotient * sizeof(MessageDollop));

	//发送消息提示信息和处理
	pMain->send_or_receive_tip(TRUE);

	pMain->m_send--;	//完成一条消息的发送

	return 0;
}

DWORD WINAPI receive_thread(LPVOID param)	//发送消息线程函数
{
	CSecretChatDlg * pMain = (CSecretChatDlg *)param;

	//获取临界区的控制权(m_cs.LockCount会加1)?不一定所以出现了严重的错误
	::EnterCriticalSection(&pMain->m_cs_receive);

/*//////test(receive-1.txt)////////////将特殊的数据写入文件在找BUG中很有用
	CFile file;
	file.Open(
		"d:\\receive-1.txt",
		CFile::modeCreate | CFile::modeReadWrite | CFile::typeBinary);
	char buf[256 + 12];
	::MoveMemory(
		buf,	//目标
		&pMain->m_receive_message_package[0],//源内容
		sizeof(MessageDollop) + 12);
	file.Write(
		buf + 12,
		sizeof(MessageDollop));	//写入信息
	file.Close();
/////////////////
pMain->m_private_key.requires = true;
pMain->m_public_key.requires = true;*/
	pMain->m_private_key_receive.set_requires(true);	//要设为1
	pMain->m_public_key_receive.set_requires(true);	//要设为1
	pMain->m_private_key_receive.decrypt(pMain->m_receive_message_package[0]);		//用用户私有密钥解密
	pMain->m_public_key_receive.encrypt(pMain->m_receive_message_package[0]);		//用好友公开密钥签名
/*//////////test(receive-2.txt)//////////
	file.Open(
		"d:\\receive-2.txt",
		CFile::modeCreate | CFile::modeReadWrite | CFile::typeBinary);
	::MoveMemory(
		buf,	//目标
		&pMain->m_receive_message_package[0],//源内容
		sizeof(MessageDollop) + 12);
	file.Write(
		buf + 12,
		sizeof(MessageDollop));	//写入信息
	file.Close();
////////////////////*/
	/*这里用来测试MessagePackageToText有没有BUG
	CFile file;
	file.Open(
		"d:\\receive.txt",
		CFile::modeCreate | CFile::modeReadWrite | CFile::typeBinary);
	file.Write(
		&msg,
		sizeof(MessageDollop) + 12);	//写入信息
	file.Close();
	*/
	pMain->MessagePackageToText(pMain->m_receive_message_package[0]);		//将要接收的消息包转化成常规格式

	//检验对方的签名
	if(pMain->m_receive_digital_ID.IsDigitalID())
	{
		//如果所有消息块的ID不等于消息包的ID这就不是一条完整的消息,那一定通不过签名
		if(!(pMain->m_receive_message_dollop_ID == pMain->m_receive_message_package_ID))
		{
			::MessageBox(
				NULL,
				"这不是一条完整的消息",
				"密聊",
				MB_ICONEXCLAMATION);
		}

		pMain->send_or_receive_tip(FALSE);
	}
	else
	{
		//告诉对方我还没识别这条消息的身份
		pMain->m_receive_message_package[0].head = HEAD_DIGITAL_SIGNATURE;
		pMain->m_receive_message_package[0].ID	= HEAD_DIGITAL_SIGNATURE_NO;
		pMain->SendData(pMain->m_receive_message_package[0], 12);

		::MessageBox(
			NULL,
			"对方不是 " + pMain->GetFriendName() + " 好友或没有 " 
			+ pMain->GetUserName() + " 用户的公钥",
			"接收失败身份不确认",
			MB_ICONEXCLAMATION);

	}

	//回复是否收到消息
	pMain->m_receive_message_package[0].head = HEAD_REVERT_TEXT;
	pMain->m_receive_message_package[0].ID = NULL;
	DWORD d1[4];
	pMain->m_receive_message_dollop_ID.Store(d1);
	::MoveMemory(
		pMain->m_receive_message_package[0].data,	//目标
		d1,					//源内容
		16);
	pMain->SendData(pMain->m_receive_message_package[0], 12 + 16);

	if(AfxGetApp()->GetProfileInt("General", "ArriveShow", 0))
	{	//显示消息窗口
		if(AfxGetApp()->GetProfileInt("General", "Tray", 1))
		{	

			if(pMain->IsWindowVisible())
			{	

				pMain->ShowWindow( SW_SHOWNORMAL);
			}	
			else
			{			
				pMain->ShowWindow( SW_MINIMIZE);
				pMain->ShowWindow( SW_SHOWNORMAL);
			}
		}
		else
		{
			pMain->ShowWindow( SW_SHOWNORMAL);
		}
	}

	//现在还有pMain->m_receive个消息包等待着,这里采用先进先出的方式处理
	for(int i = 0;i < pMain->m_receive;i++)
	{				
		::MoveMemory(
			&pMain->m_receive_message_package[i],	//目标
			&pMain->m_receive_message_package[i + 1],//源内容
			sizeof(MessagePackage));
	}

	//收到的消息数安全减1
	::InterlockedDecrement(&pMain->m_receive);	
	
	//释放临界区(m_cs.LockCount会减1)?不一定所以刚才错了
	::LeaveCriticalSection(&pMain->m_cs_receive);

	return 0;
}

/*连接不能在线程了完成否则对方无法创建得到服务器套接字对象,
所以就发不了消息给客户机了
DWORD WINAPI connect_thread(LPVOID param)	//连接线程的临界区,只需要一个线程就可以了
{
	CSecretChatDlg * pMain = (CSecretChatDlg *)param;

	::EnterCriticalSection(&pMain->m_cs_connect);
	
	pMain->m_pSocket = new CClientSocket;	//确定了指向那个套接字
	pMain->m_pSocket->Create();			//创建套接字对象

	pMain->m_statusMessages.SetWindowText("连接中...");
	if( pMain->m_pSocket->Connect(pMain->m_IP, pMain->m_port) )
	{	
		pMain->m_clientOrService = FALSE;	//客户端
		pMain->connect_succeed_update();
	}
	else
	{
		pMain->m_statusMessages.SetWindowText("连接失败!");
		if(!AfxGetApp()->GetProfileInt("General", "LANStartup", 0))
		{	//没有启动周期连接LAN,就要提示连接失败
			pMain->PlayWaveSound(IDR_OFFLINE);	//连接失败时的声音提示
		}
		//关闭套接字
		pMain->CloseSocket();
	}

	::LeaveCriticalSection(&pMain->m_cs_connect);

	return 0;
}*/

/*DWORD WINAPI zai_xian_biao_ji_thread(LPVOID param)	//定时在线通知线程的临界区,只需要一个线程就可以了
{
	CSecretChatDlg * pMain = (CSecretChatDlg *)param;

	::EnterCriticalSection(&pMain->m_cs_zai_xian_biao_ji);

	if(pMain->m_online)
	{
		//每隔30秒向对方发送一次在线通知
		MessagePackage	msg;
		msg.head = HEAD_ZAIXIANBIAOJI;
		pMain->SendData(msg, 12);	

		//当连续有6个30秒没收到对方的在线通知就断定对方不在断开了
		pMain->m_zai_xian_biao_ji++;	//在线标记计算器加一
		if(pMain->m_zai_xian_biao_ji > 6)
		{
			pMain->Disconnection();
			pMain->m_statusMessages.SetWindowText("对方意外的断开了连接!");	//已经断开服务器连接
		}
	}

	::LeaveCriticalSection(&pMain->m_cs_zai_xian_biao_ji);

	return 0;
}*/
typedef struct _SOCKET_STREAM_FILE_INFO {

    TCHAR       szFileTitle[128];                   //文件的标题名
    DWORD       dwFileAttributes;                   //文件的属性
    FILETIME    ftCreationTime;                     //文件的创建时间
    FILETIME    ftLastAccessTime;                   //文件的最后访问时间
    FILETIME    ftLastWriteTime;                    //文件的最后修改时间
    DWORD       nFileSizeHigh;                      //文件大小的高位双字
    DWORD       nFileSizeLow;                       //文件大小的低位双字
    DWORD       dwReserved0;                        //保留,为0
    DWORD       dwReserved1;                        //保留,为0

} SOCKET_STREAM_FILE_INFO, * PSOCKET_STREAM_FILE_INFO;
	
DWORD WINAPI send_file_thread(LPVOID param)		//发送文件线程
{	//需要参数发送的文件名
	CSecretChatDlg * pMain = (CSecretChatDlg *)param;

	CFile myFile;
	if(!myFile.Open(pMain->m_send_file_name, CFile::modeRead | CFile::typeBinary))
	{
		//恢复现场
		myFile.Close();
		pMain->send_file_comeback_scene();
		AfxMessageBox("文件不存在!",MB_OK | MB_ICONERROR);
		return 0;
	}
	
	CSocket sockSrvr;
	sockSrvr.Create(LISTEN_PORT + 5);

	sockSrvr.Listen();
	CSocket sockRecv;
	sockSrvr.Accept(sockRecv);

	SOCKET_STREAM_FILE_INFO	StreamFileInfo;
	WIN32_FIND_DATA             FindFileData;

	FindClose(FindFirstFile(pMain->m_send_file_name, &FindFileData));
    memset(&StreamFileInfo, 0, sizeof(SOCKET_STREAM_FILE_INFO));
    strcpy(StreamFileInfo.szFileTitle, myFile.GetFileTitle());

    StreamFileInfo.dwFileAttributes = FindFileData.dwFileAttributes;
    StreamFileInfo.ftCreationTime   = FindFileData.ftCreationTime;
    StreamFileInfo.ftLastAccessTime = FindFileData.ftLastAccessTime;
    StreamFileInfo.ftLastWriteTime  = FindFileData.ftLastWriteTime;
    StreamFileInfo.nFileSizeHigh    = FindFileData.nFileSizeHigh;
    StreamFileInfo.nFileSizeLow     = FindFileData.nFileSizeLow;

	sockRecv.Send(&StreamFileInfo,sizeof(SOCKET_STREAM_FILE_INFO));

	UINT dwRead=0;
	while(dwRead < StreamFileInfo.nFileSizeLow)
	{
		if(!pMain->m_send_file)//m_send_file是中止标志
			break;
		//显示文件进度情况
		CString str1;
		int percentage;
		percentage = (dwRead * 100) / StreamFileInfo.nFileSizeLow;
		str1.Format(
			"文件发送百分比 %i" ,
			percentage);
		str1 += "%";
		pMain->SetWindowText(str1);

		byte data[1024];
		UINT dw = myFile.Read(data, 1024);
		sockRecv.Send(data, dw);
		dwRead += dw;
	}
	myFile.Close();
	sockRecv.Close();

	//恢复现场
	pMain->send_file_comeback_scene();
	AfxMessageBox("发送完毕!");

	return 0;
}

DWORD WINAPI receive_file_thread(LPVOID param)		//接收文件线程
{	//需要参数发送方IP地址,保持的文件名
	CSecretChatDlg * pMain = (CSecretChatDlg *)param;

	CSocket sockClient;
	sockClient.Create();
	
	if(!sockClient.Connect(pMain->GetFriendIP(), LISTEN_PORT + 5))
	{	//恢复现场
		pMain->send_file_comeback_scene();
		//提示连接失败
		MessagePackage msg;
		msg.head = HEAD_SENDFILE;
		msg.ID = HEAD_SENDFILE_STOP;
		pMain->SendData(msg, 12);
		AfxMessageBox("连接到对方机器失败!");
		return 0;
	}
	
	SOCKET_STREAM_FILE_INFO StreamFileInfo;
	sockClient.Receive(&StreamFileInfo, sizeof(SOCKET_STREAM_FILE_INFO));

	CFile destFile(
		pMain->m_receive_file_name, 
		CFile::modeCreate | CFile::modeWrite | CFile::typeBinary);

	UINT dwRead = 0;
	while(dwRead < StreamFileInfo.nFileSizeLow)
	{	
		if(!pMain->m_send_file)//m_send_file是中止标志
			break;

		//显示文件进度情况
		CString str1;
		int percentage;
		percentage = (dwRead * 100) / StreamFileInfo.nFileSizeLow;
		str1.Format(
			"文件接收百分比 %i" ,
			percentage);
		str1 += "%";
		pMain->SetWindowText(str1);

		byte data[1024];
		memset(data,0,1024);

		UINT dw = sockClient.Receive(data, 1024);
		destFile.Write(data, dw);

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