📄 bitmap.h
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#ifndef _GCBITMAP_H_
#define _GCBITMAP_H_
#include "loader.h"
/* NOTE: The screenBpp does nothing in this loader, */
/* it's just the for compability with CTarga */
class GcBitmap : public GcLoader
{
public:
// Constructor/Destructor
GcBitmap();
~GcBitmap();
// Load bitmap from file
bool Load(char *fileName);
// Write bitmap to file
bool Write(char *fileName, uint width, uint height, uint screenBpp = 0);
// Take a screenshot
/* WARNING! DO NOT USE THIS IF THE BITMAP ARE TO BE USED FURTHER ON */
void Screenshot(char *fileName, uint winWidth, uint winHeight, uint screenBpp = 0);
// Draw the bitmap
void Draw(uint xPos, uint yPos);
// Height/Width/Size
uint Height() { return bitmapInfoHeader.biHeight; }
uint Width() { return bitmapInfoHeader.biWidth; }
byte Bpp() { return (byte)bitmapInfoHeader.biBitCount; }
uint Size() { return bitmapInfoHeader.biSizeImage; }
// Image
byte *Image() { return bitmapImage; }
byte Image(int index) { return bitmapImage[index]; }
// Destroy
void Destroy();
private:
BITMAPFILEHEADER bitmapFileHeader; // Bitmap file header
BITMAPINFOHEADER bitmapInfoHeader; // Bitmpa info header
byte *bitmapImage; // The image
int colorMode; // 1 == 8 bit, 2 == 16, 3 == RGB 4 == RGBA
byte tempRGB; // Swap variable
};
#endif
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