📄 staticgeometry.h
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#ifndef _STATICGEOMETRY_H_
#define _STATICGEOMETRY_H_
#include "global.h"
#include "math/vector.h"
#include "entity/entity.h"
class GcStaticGeometry : GcRenderEntity
{
public:
GcStaticGeometry();
~GcStaticGeometry();
// Add collision detection
void ReadVertices( const GcVector3 * vertices, int num );
void ReadVertices( const float * vertices, int num );
void ClearVertices();
void ReadIndices( const int * indices, int num );
void ClearIndices();
void Prepare();
void Render();
private:
float * m_vertices; // Stores vertices
int * m_indices; // Stores indices for each polygon
int m_totalVertices; // Total number of vertices
int m_totalIndices; // Total number of indices
PrimitiveType m_type; // Primitive type to render geometry as
};
#endif /* _STATICGEOMETRY_H_ */
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