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📄 ms3d.h

📁 小型的3D游戏引擎
💻 H
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///////////////////////////////////////////////////////////////////////
// Model class
// Handles all mesh/model stuff
///////////////////////////////////////////////////////////////////////
#ifndef _MS3D_H_
#define _MS3D_H_

#include "../global.h"
#include "ms3dformat.h"
#include "model.h"



class GcMS3D : public GcModel
{
public:
	GcMS3D();
	virtual ~GcMS3D();

	// Load the model
	bool Load(char *fileName, char *skinName) { return false; }
	bool Load(char *fileName);
	
	// Load the skin
	bool LoadSkin(char *skinName, uint index) { /* Not used in this model format */ return false; }
	void SetNumberOfSkins(uint num) { /* Not used in this model format */ }
	void SetActiveSkin(uint index) { /* Not used in this model format */ }

	// Render / Animate
	bool Animate(int startFrame, int endFrame, float percent) { return true; }
	bool RenderKeyFrame(int frame = 0);

	// Unload the model
	void Destroy();

protected:
	//	Meshes used
	int m_numMeshes;
	Mesh * m_meshes;

	//	Materials used
	int m_numMaterials;
	Material * m_materials;

	//	Triangles used
	int m_numTriangles;
	Triangle * m_triangles;

	//	Vertices Used
	int m_numVertices;
	Vertex * m_vertices;

	//	Joint information
	int m_numJoints;
	Joint * m_joints;

	//	Timer variable
	//Timer * m_timer;

	//	Total animation time
	double m_totalTime;

	//	Is the animation looping?
	bool m_looping;
};

#endif /* _MODEL_H_ */

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