📄 openglext.h
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#ifndef _OPENGLEXT_H_
#define _OPENGLEXT_H_
#include <windows.h>
#include <gl/gl.h>
#include <gl/glext.h>
/* OpenGL extensions */
#define GL_CLAMP_TO_EDGE 0x812F
// Multitexturing
extern PFNGLMULTITEXCOORD2FARBPROC glMultiTexCoord2fARB;
extern PFNGLACTIVETEXTUREARBPROC glActiveTextureARB;
extern PFNGLCLIENTACTIVETEXTUREARBPROC glClientActiveTextureARB;
// Volumetric fog
extern PFNGLFOGCOORDPOINTEREXTPROC glFogCoordPointerEXT;
extern PFNGLFOGCOORDFEXTPROC glFogCoordfEXT;
// Vertex Array Range (nvidia spesific)
extern PFNGLFLUSHVERTEXARRAYRANGENVPROC glFlushVertexArrayRangeNV;
extern PFNGLVERTEXARRAYRANGENVPROC glVertexArrayRangeNV;
typedef void *(APIENTRY *PFNWGLALLOCATEMEMORYNVPROC)(GLsizei size, GLfloat readFrequency,
GLfloat writeFrequency, GLfloat priority);
typedef void (APIENTRY *PFNWGLFREEMEMORYNVPROC)(void *pointer);
extern PFNWGLALLOCATEMEMORYNVPROC wglAllocateMemoryNV;
extern PFNWGLFREEMEMORYNVPROC wglFreeMemoryNV;
#endif
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