📄 game.h
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#ifndef _GAME_H_
#define _GAME_H_
#include <gimcrack/gimcrack.h>
#include <application.h>
#include "cacti.h"
#define GAME_RUNNING 1
#define GAME_INIT 2
#define GAME_CLOSING 3
// Forward declarations
//class GcApplication;
//class GcOpenGL;
//class GcMain;
class Game : public Win32Application
{
public:
Game();
~Game();
void CoreLoop();
void OnKeyDown(uint key);
void OnKeyUp(uint key);
void OnActivate(BOOL active);
void Close();
private:
void GameRunning();
bool Init();
void Render();
void PreRender();
void PostRender();
GcOpenGL renderdevice;
GcTerrain terrain;
GcWater water;
GcCamera camera;
GcCube cube;
GcTimer timer;
GcGui gui;
GcTarga screenshot;
GcSkybox skybox;
GcConsole console;
GcMD2 testmodel1;
GcMS3D *testmodel2;
GcVector3 lastpos1;
GcVector3 lastpos2;
char buffer[80];
GcStaticGeometry sg;
GcQuadtree *tree;
GcAABB aabb1;
GcAABB aabb2;
GcPlane plane;
uint gameState;
GcCacti cacti;
};
#endif _GAME_H_
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