📄 version.log
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* Version 0.0001 *
- First release, using bruteforce and immediate mode
- Allows diffrent detail levels
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* Version 0.0010 *
- Added a texture class
- Added a 3 dimensionel vector class
- Added a high precision timer for FPS calculating and timebased movement
- Added suport for vertex arrays in order to speed up drawing
- Removed diffrent levels of details (due to the vertex arrays)
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* Version 0.0015 *
- Added a debuger that keeps track of allocated memory
- Added a error loger
- Added a function to grab the computer info for the log file
- Added a options file in order to configurate certain settings wihtout re-compling
- Fixed bug in the rendering code
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* Version 0.0016 *
- Added normal claculation for the terrain
- Added very primitive light
- Fixed bug in the rendering code
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* Version 0.0017 *
- Made it posible to run in window mode and switch betwen window/full mode in real time
- Moved the opengl code out form scene.h to its own file
- Fixed bug in the rendering code
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* Version 0.0018 *
- Added skybox
- Fixed bug in the rendering code
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* Version 0.00185 *
- Added the ability to turn the GUI on/off
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* Version 0.0019 *
- Added a quadtree for space partition
- Fixed bug in the rendering code
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* Version 0.0020 *
- Added frustum culling to the quadtree
- Fixed bugs in the vertex array rendeing code
- Optimized the Immediate mode rendering method
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* Version 0.0025 *
- Added linear fog
- Re-wrote the options.ini to be mre userfriendly
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* Version 0.0030 *
- Added detail texturing
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* Version 0.0035 *
- Removed linear fog and replaced with volumetric
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* Version 0.0040 *
- Added support for NV_VERTEX_ARRAY_RANGE (videomemory)
- Wrote memory pool (memory manager) for the video memory
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* Version 0.0041 *
- Made new heightmap and texture
- Fixed bug with fog
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* Version 0.0042 *
- Added a minimap
- Wrote this version log, so previus info is lacking
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* Version 0.00425 *
- Added the abilty to change maps without re-compiling
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* Version 0.0043 *
- Fixed "bug" in camera code... another one born
- Added primitive collision detection for the camera with the ground
- Added a primitive form of gravity
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* Version 0.0044 *
- Added suport for bmp textures
- Added suport for colorkeyd tga & bmp fonts
- Fixed bug in font class
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* Version 0.0045 *
- Fixed bug in vertex coloring
- Added a new heightmap (a potho of Leon)
- Added better input system
- Added a consol for run-time modifikation
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* Version 0.00455 *
- Modified the font class to make it look better
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* Version 0.00456 *
- Changed back to bitmapfonts
- New bitmap font
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* Version 0.0046 *
- Fixed bug in the debug code ;)
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* Version 0.0047 *
- Fixed true alt-tabing
- Cleaned up the code
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* Version 0.0048 *
- Optimized the TGA loader
- Eliminated memory leaks in the texture class
- Re-wrote the TGA and BMP loader to use C++ style I/O
- Added models (MD2 and GMD format)
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* Version 0.0049 *
- Added suport for RLE compressed TGAs
- Added OBB and AABB
- Wrote new Quadtree in order to suport both terrain and objects
- Added another model format ms3d
- Added keyupp function so that one key can be used as on/off
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* Version 0.0050 *
- Added another height map
- Separated the engine from the window framework
- Made the engine into a static lib
- Made a framework as a static lib
- Made the water a separate class
- Disabeled the setting class (temporarely)
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* Version 0.0051 *
- Changed the skybox tertures to 24 bit quality
- Re-added the settings class
- Wrote a read-me for the test "game"
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