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📄 particle.h

📁 Linux游戏编程源码
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#ifndef PARTICLE_H#define PARTICLE_H#include <SDL/SDL.h>/* Particle data type. */typedef struct particle_s {    double x,y;		        /* coordinates of the particle */    double energy; 		/* velocity of the particle */    double angle;		/* angle of the particle */    int r, g, b;		/* color */} particle_t, *particle_p;void DrawParticles(SDL_Surface *dest, int camera_x, int camera_y);/* Draws all active and visible particles to the given surface. */void UpdateParticles(void);/* Updates the position of each particle in the system, and removes particles   that have lost their energy. This should typically be called once per frame. */void CreateParticleExplosion(int x, int y, int r, int g, int b, int energy, int density);/* Creates a particle explosion at the given (x,y) position in the world.   Sets each particle to the given (r,g,b) color and assigns each a random   energy less than the given value. Creates a number of particles   proportional to the given density factor. */#endif

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