📄 status.h
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#ifndef STATUS_H#define STATUS_H#include <SDL/SDL.h>#include "gamedefs.h"int InitStatusDisplay(void);/* Initializes the status display system. Returns 0 on success, -1 on failure. Must be called after setting a video mode. */void CleanupStatusDisplay(void);/* Shuts down the status display system. */void SetStatusMessage(const char *msg);/* Sets the scrolling status message at the top of the display. The message will scroll by once, then disappear. */void SetPlayerStatusInfo(int score, int shields, int charge);void SetOpponentStatusInfo(int score, int shields);/* Sets the player or opponent's on-screen status information. */void UpdateStatusDisplay(SDL_Surface *screen);/* Updates and redraws the status display. */#endif
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