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📄 pw-firsttry.tcl

📁 Linux游戏编程源码
💻 TCL
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# Penguin Warrior game script (Tcl).# A first attempt.proc playComputer { } {    global computer_x computer_y computer_angle computer_accel    global player_x player_y player_angle player_accel    # Global constants. These are initially set by InitScripting().    global world_width world_height    global player_forward_thrust player_reverse_thrust    # Find our distance from the player.    set distance [getDistanceToPlayer]    # If we're close enough to the player, fire away!    if {$distance < 200} {	fireWeapon    }    # Figure out the quickest way to aim at the player.    set target_angle [getAngleToPlayer]    set arc [expr {$target_angle - $computer_angle}]    if {$arc < 0} {	set arc [expr {$arc + 360}]    }    # Turn 15 degrees at a time, same as the player.    if {$arc < 180} {	set computer_angle [expr {$computer_angle + 15}]    } else {	set computer_angle [expr {$computer_angle - 15}]    }    # Apply a reasonable amount of thrust.    set computer_accel 5    # That's it! Exit from Tcl_Eval and go back to the C-based engine.}# Returns the distance (in pixels) between the player and the opponent.# This is just the Pythagorean formula.proc getDistanceToPlayer { } {    global computer_x computer_y player_x player_y    set xdiff [expr {$computer_x - $player_x}]    set ydiff [expr {$computer_y - $player_y}]    return [expr {sqrt($xdiff * $xdiff + $ydiff * $ydiff)}]}# Returns the angle (in degrees) to the player from# the opponent. Uses basic trig (arctangent).proc getAngleToPlayer { } {    global computer_x computer_y player_x player_y    set x [expr {$player_x - $computer_x}]    set y [expr {$player_y - $computer_y}]    set theta [expr {atan2(-$y,$x)}]    if {$theta < 0} {	set theta [expr {2*3.141592654 + $theta}]    }        return [expr {$theta * 180/3.141592654}]}

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