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📄 mouse-events-sdl.c

📁 Linux游戏编程源码
💻 C
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/* Example of simple mouse input with SDL. */#include <SDL/SDL.h>#include <stdio.h>#include <stdlib.h>int main(){    SDL_Surface *screen;    SDL_Event event;    /* Initialize SDL's video system and check for errors. */    if (SDL_Init(SDL_INIT_VIDEO) != 0) {	printf("Unable to initialize SDL: %s\n", SDL_GetError());	return 1;    }    /* Make sure SDL_Quit gets called when the program exits! */    atexit(SDL_Quit);    /* Attempt to set a 256x256 hicolor (16-bit) video mode. */    screen = SDL_SetVideoMode(256, 256, 16, 0);    if (screen == NULL) {	printf("Unable to set video mode: %s\n", SDL_GetError());	return 1;    }    /* Start the event loop. Keep reading events until there       is an error, or the user presses a mouse button. */    while (SDL_WaitEvent(&event) != 0) {	/* SDL_WaitEvent has filled in our event structure	   with the next event. We check its type field to	   find out what happened. */	switch (event.type) {	    /* The next two event types deal	       with mouse activity. */	case SDL_MOUSEMOTION:	    printf("Mouse motion. ");	    /* SDL provides the current position. */	    printf("New position is (%i,%i). ",		   event.motion.x, event.motion.y);	    /* We can also get relative motion. */	    printf("That is a (%i,%i) change.\n",		   event.motion.xrel, event.motion.yrel);	    break;	case SDL_MOUSEBUTTONDOWN:	    printf("Mouse button pressed. ");	    printf("Button %i at (%i,%i)\n",		   event.button.button, event.button.x, event.button.y);	    break;	    /* The SDL_QUIT event indicates that	       the windows "Close" button has been	       pressed. We can ignore this if we	       need to, but that tends to make	       users rather impatient. */	case SDL_QUIT:	    printf("Quit event. Bye.\n");	    exit(0);	}    }    return 0;}

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