📄 hottohob.cpp
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#include <stdio.h>
#include <stdlib.h>
#include "..\..\3Dlib\define.h"
#include "..\..\3Dlib\object.h"
#include "..\..\3Dlib\util.h"
#include "..\..\3Dlib\fileio.h"
#include "hotreadr.h"
#include "hobwritr.h"
GLint CompareColor ( const void *arg1, const void *arg2 );
void main (int argc, char *argv[])
{
if (argc < 2) {
printf ("\nHOtoHOB v%1.2f by Erick Jap\n", (float) HOB_VERSION/100.f);
puts ("Usage: HOTtoHOB hotfile [options]");
puts ("options:");
puts ("-ohobfile --> where hobfile is output file");
puts ("-ttexfile --> where texfile is the texture list file (Default is texture.lst)");
puts ("-ccolfile --> where colfile is the color list file (Default is color.lst)");
exit (1);
}
char infile[80], outfile[80], texfile[80], colfile[80];
glConcatFileExtension ((GLbyte *) infile, (GLbyte *) argv[1], (GLbyte *) "HOT");
glConcatFileExtension ((GLbyte *) outfile, (GLbyte *) argv[1], (GLbyte *) "HOB");
printf ("Converting file %s to %s\n", infile, outfile);
strcpy (texfile, "texture.lst");
strcpy (colfile, "color.lst");
GLint i;
for (i=2;i < argc;i++) {
if (argv[i][0] == '-') {
if (argv[i][1] == 't') {
strcpy (texfile, &(argv[i][2]));
}
else if (argv[i][1] == 'c') {
strcpy (colfile, &(argv[i][2]));
}
else if (argv[i][1] == 'o') {
glConcatFileExtension ((GLbyte *) outfile, (GLbyte *) &(argv[i][2]), (GLbyte *) "HOB");
}
}
}
glSetupTextureList (NULL, texfile);
CFileIO col;
if (!col.openread (colfile)) {
printf ("Can not open %s\n", colfile);
exit (1);
}
i = col.read_int ();
ColorListRecord *coltable = (ColorListRecord *) glAllocateMemory (i * sizeof (ColorListRecord));
if (!coltable) {
printf ("Can not allocate color table\n");
col.closefile();
exit (1);
}
GLint j;
for (j=0; j < i; j++) {
coltable[j].colorindex = j;
coltable[j].color = col.read_int();
}
qsort ((void *) coltable, (size_t) i, sizeof(ColorListRecord), CompareColor);
col.closefile();
CHOTReader hot;
GLObjectData *objData = hot.readHOT (infile, coltable, i, 0);
if (!objData) {
printf ("Can not create HOT object\n");
exit (1);
}
CHOBWriter hob;
if (hob.CreateHOBFile ((GLbyte *) outfile, objData)) {
printf ("Can not create HOB file\n");
exit (1);
}
exit (0);
}
GLint CompareColor ( const void *arg1, const void *arg2 )
{
ColorListRecord *rec1 = (ColorListRecord *) arg1;
ColorListRecord *rec2 = (ColorListRecord *) arg2;
if (rec1 -> color < rec2 -> color) return -1;
if (rec1 -> color > rec2 -> color) return 1;
return 0;
}
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