📄 graphics.h
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#ifndef _GRAPHICS_H_
#define _GRAPHICS_H_
//#define USE_FULLSCREEN
#ifdef _MBCS
#include <afxwin.h>
#else
#include <windows.h>
#endif
#include <ddraw.h>
#include <mpr.h>
#include "..\..\..\DDStuff\DevMgr.h"
#include "..\..\..\DDStuff\ImageBuf.h"
#include "..\..\..\3Dlib\define.h"
#include "..\..\..\3Dlib\mprstuff.h"
class GLGraphics {
public:
GLGraphics() {};
~GLGraphics() {};
GLint Setup ( HWND hwnd, GLint width, GLint height, GLint depth);
void Cleanup ();
void WindowMove (HWND hwnd);
void StartFrame (GLint zflag = 0);
void FlipBuffer ();
//___________________________________________________________________
DeviceManager devmgr;
DisplayDevice *device;
ImageBuffer *image;
ContextMPR context;
//___________________________________________________________________
};
#endif
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