📄 bsputil.h
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#ifndef _3DEJ_BSPUTIL_H_
#define _3DEJ_BSPUTIL_H_
//-----------------------------------------------------------------------------
#include <stdio.h>
#include <string.h>
#include <math.h>
#include "..\..\3Dlib\defines.h"
#include "..\..\3Dlib\inline.h"
#include "..\..\3Dlib\object.h"
#include "..\..\3Dlib\util.h"
//-----------------------------------------------------------------------------
struct DynamicVertexRecord {
GLint vtxnum;
GLbyte polyname[256];
GLint index;
};
struct GLvertexDataX {
GLvertexData vd;
GLint usedflag;
GLint index;
};
struct GLvertexCoordX {
GLvertexCoord coord;
GLint flag;
GLint index;
};
struct GLbeadTreeX {
GLbeadTree *bead;
GLint usedflag;
};
class CBSPUtil {
protected:
GLint VertexIndex, TotalPolygon;
GLvertexData *GetVertex (GLint index);
GLvertex *GetCoord (GLint index);
GLvertex *GetVertexCoord (GLint index);
void AdjustVertexList (GLvertexData *vtxlist);
public:
CBSPUtil () {};
virtual ~CBSPUtil() {};
void Setup ();
void Cleanup ();
void SetVertexDofPtr (void *dataptr);
GLint InsertVertex (GLvertexData *vtx, GLvertex *coord, GLint flag=0, void *dataptr=0);
GLint CreateVertexList (GLObjectData *data, GLint totaldynamic, DynamicVertexRecord *dynamicvtx);
void CalculatePlane (GLbeadPolygon *face);
void InsertPolygon (GLbeadTree *bead);
void RemovePolygon (GLbeadTree *bead);
GLbeadTree *allocateBead ();
GLbeadPolygon *allocatePolygon (GLint totalvert);
};
//-----------------------------------------------------------------------------
#endif
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