📄 makestar.cpp
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#include "..\..\3Dlib\inline.h"
#include "..\..\3Dlib\image.h"
#include "..\..\3Dlib\filemem.h"
#include <stdlib.h>
GLint glLoadTextureBitmap (char *texname, GLtexture *texture);
void main (int argc, char *argv[])
{
printf ("\nMakeStar v1.0 by Erick Jap\n\n");
if (argc < 3) {
puts ("Usage: MakeStar bitmapfile output");
puts ("where bitmapfile is the star bitmap (LBM, GIF, PCX, BMP)");
exit (1);
}
FILE *out = fopen (argv[2], "w");
if (!out) {
printf ("Can not open output file %s\n", argv[2]);
exit (1);
}
GLtexture texture;
if (glLoadTextureBitmap (argv[1], &texture)) {
printf ("Can not load input file %s\n", argv[1]);
fclose (out);
exit (1);
}
fprintf (out, "STAR\t%s\n", argv[1]);
fprintf (out, "COLOR\t1.0\t1.0\t1.0\n");
GLfloat latitude, longitude;
GLint centerx = texture.width >> 1;
GLint centery = texture.height >> 1;
GLint i, j, k;
GLint *ptr = (GLint *) texture.textureData;
for (i=0; i < texture.height;i++) {
for (j=0; j < texture.width;j++) {
k = *ptr++;
if (k & 0xffffff) {
GLfloat x = (GLfloat) (j - centerx);
GLfloat y = (GLfloat) (centery - i);
longitude = x / centerx;
if (longitude > 1.0f) longitude = 1.0f;
else if (longitude < -1.0f) longitude = -1.0f;
latitude = y / centery;
if (latitude > 1.0f) latitude = 1.0f;
else if (latitude < -1.0f) latitude = -1.0f;
fprintf (out, "POSITION\t%f\t%f\n", longitude, latitude);
}
}
}
fprintf (out, "ZZZZ\n");
fclose (out);
glReleaseMemory ((char *) texture.textureData);
}
GLint glLoadTextureBitmap (char *texname, GLtexture *texture)
{
CTextureFileMemory fi;
GLint i = fi.glOpenFileMem ((GLbyte *) texname);
if (i != 1) return 1;
fi.imageType = CheckImageType ((GLbyte *) texname);
if (fi.imageType == IMAGE_TYPE_UNKNOWN) {
fi.glCloseFileMem ();
return 1;
}
fi.glReadFileMem ();
i = ReadTextureImage (&fi);
if (i != GOOD_READ) {
fi.glCloseFileMem ();
return 1;
}
GLint chromakey;
GLbyte *ptr = ConvertImage (&fi.image, COLOR_16M, &chromakey);
glReleaseMemory ((char *) fi.image.palette);
glReleaseMemory ((char *) fi.image.image);
if (!ptr) {
fi.glCloseFileMem ();
return 1;
}
texture -> width = fi.image.width;
texture -> height = fi.image.height;
texture -> textureChromaKey = chromakey;
texture -> textureData = ptr;
fi.glCloseFileMem ();
return 0;
}
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