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# Microsoft Developer Studio Generated NMAKE File, Format Version 4.20
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Console Application" 0x0103

!IF "$(CFG)" == ""
CFG=RegisTex - Win32 Debug
!MESSAGE No configuration specified.  Defaulting to RegisTex - Win32 Debug.
!ENDIF 

!IF "$(CFG)" != "RegisTex - Win32 Release" && "$(CFG)" !=\
 "RegisTex - Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE on this makefile
!MESSAGE by defining the macro CFG on the command line.  For example:
!MESSAGE 
!MESSAGE NMAKE /f "RegisTex.mak" CFG="RegisTex - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "RegisTex - Win32 Release" (based on\
 "Win32 (x86) Console Application")
!MESSAGE "RegisTex - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE 
!ERROR An invalid configuration is specified.
!ENDIF 

!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE 
NULL=nul
!ENDIF 
################################################################################
# Begin Project
# PROP Target_Last_Scanned "RegisTex - Win32 Debug"
CPP=cl.exe
RSC=rc.exe

!IF  "$(CFG)" == "RegisTex - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir ".."
# PROP Intermediate_Dir "..\Release"
# PROP Target_Dir ""
OUTDIR=.\..
INTDIR=.\..\Release

ALL : "$(OUTDIR)\RegisTex.exe"

CLEAN : 
	-@erase "$(INTDIR)\Fileio.obj"
	-@erase "$(INTDIR)\Fltutil.obj"
	-@erase "$(INTDIR)\Lodutil.obj"
	-@erase "$(INTDIR)\Registex.obj"
	-@erase "$(INTDIR)\Streamio.obj"
	-@erase "$(INTDIR)\Util.obj"
	-@erase "$(OUTDIR)\RegisTex.exe"

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

"$(INTDIR)" :
    if not exist "$(INTDIR)/$(NULL)" mkdir "$(INTDIR)"

# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /c
# ADD CPP /nologo /G5 /Zp4 /MT /W3 /WX /GX /O2 /Ob2 /D "GL_INSIDE_TOOL" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /c
CPP_PROJ=/nologo /G5 /Zp4 /MT /W3 /WX /GX /O2 /Ob2 /D "GL_INSIDE_TOOL" /D\
 "WIN32" /D "NDEBUG" /D "_CONSOLE" /Fp"$(INTDIR)/RegisTex.pch" /YX\
 /Fo"$(INTDIR)/" /c 
CPP_OBJS=.\..\Release/
CPP_SBRS=.\.
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/RegisTex.bsc" 
BSC32_SBRS= \
	
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
 advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
 odbccp32.lib /nologo /subsystem:console /incremental:no\
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LINK32_OBJS= \
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	"$(INTDIR)\Fltutil.obj" \
	"$(INTDIR)\Lodutil.obj" \
	"$(INTDIR)\Registex.obj" \
	"$(INTDIR)\Streamio.obj" \
	"$(INTDIR)\Util.obj"

"$(OUTDIR)\RegisTex.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
  $(LINK32_FLAGS) $(LINK32_OBJS)
<<

!ELSEIF  "$(CFG)" == "RegisTex - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\Debug"
# PROP Intermediate_Dir "..\Debug"
# PROP Target_Dir ""
OUTDIR=.\..\Debug
INTDIR=.\..\Debug

ALL : "$(OUTDIR)\RegisTex.exe"

CLEAN : 
	-@erase "$(INTDIR)\Fileio.obj"
	-@erase "$(INTDIR)\Fltutil.obj"
	-@erase "$(INTDIR)\Lodutil.obj"
	-@erase "$(INTDIR)\Registex.obj"
	-@erase "$(INTDIR)\Streamio.obj"
	-@erase "$(INTDIR)\Util.obj"
	-@erase "$(INTDIR)\vc40.idb"
	-@erase "$(INTDIR)\vc40.pdb"
	-@erase "$(OUTDIR)\RegisTex.exe"
	-@erase "$(OUTDIR)\RegisTex.ilk"
	-@erase "$(OUTDIR)\RegisTex.pdb"

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /YX /c
# ADD CPP /nologo /G5 /Zp4 /MTd /W3 /WX /Gm /GX /Zi /Od /D "GL_INSIDE_TOOL" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /YX /c
CPP_PROJ=/nologo /G5 /Zp4 /MTd /W3 /WX /Gm /GX /Zi /Od /D "GL_INSIDE_TOOL" /D\
 "WIN32" /D "_DEBUG" /D "_CONSOLE" /Fp"$(INTDIR)/RegisTex.pch" /YX\
 /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c 
CPP_OBJS=.\..\Debug/
CPP_SBRS=.\.
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/RegisTex.bsc" 
BSC32_SBRS= \
	
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
 advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
 odbccp32.lib /nologo /subsystem:console /incremental:yes\
 /pdb:"$(OUTDIR)/RegisTex.pdb" /debug /machine:I386\
 /out:"$(OUTDIR)/RegisTex.exe" 
LINK32_OBJS= \
	"$(INTDIR)\Fileio.obj" \
	"$(INTDIR)\Fltutil.obj" \
	"$(INTDIR)\Lodutil.obj" \
	"$(INTDIR)\Registex.obj" \
	"$(INTDIR)\Streamio.obj" \
	"$(INTDIR)\Util.obj"

"$(OUTDIR)\RegisTex.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
  $(LINK32_FLAGS) $(LINK32_OBJS)
<<

!ENDIF 

.c{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

.cpp{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

.cxx{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

.c{$(CPP_SBRS)}.sbr:
   $(CPP) $(CPP_PROJ) $<  

.cpp{$(CPP_SBRS)}.sbr:
   $(CPP) $(CPP_PROJ) $<  

.cxx{$(CPP_SBRS)}.sbr:
   $(CPP) $(CPP_PROJ) $<  

################################################################################
# Begin Target

# Name "RegisTex - Win32 Release"
# Name "RegisTex - Win32 Debug"

!IF  "$(CFG)" == "RegisTex - Win32 Release"

!ELSEIF  "$(CFG)" == "RegisTex - Win32 Debug"

!ENDIF 

################################################################################
# Begin Source File

SOURCE=\flyer\ObjTools\Source\Streamio.cpp
DEP_CPP_STREA=\
	"..\Source\streamio.h"\
	

"$(INTDIR)\Streamio.obj" : $(SOURCE) $(DEP_CPP_STREA) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


# End Source File
################################################################################
# Begin Source File

SOURCE=\flyer\ObjTools\Source\Lodutil.cpp

!IF  "$(CFG)" == "RegisTex - Win32 Release"

DEP_CPP_LODUT=\
	"..\..\3dlib\adjcolor.h"\
	"..\..\3dlib\context.h"\
	"..\..\3Dlib\define.h"\
	"..\..\3dlib\defines.h"\
	"..\..\3Dlib\fcompare.h"\
	"..\..\3dlib\fileio.h"\
	"..\..\3dlib\inline.h"\
	"..\..\3dlib\light.h"\
	"..\..\3Dlib\mprstuff.h"\
	"..\..\3dlib\object.h"\
	"..\..\3Dlib\objlist.h"\
	"..\..\3Dlib\texture.h"\
	"..\..\3dlib\util.h"\
	"..\..\3dlib\viewport.h"\
	"..\Source\fltutil.h"\
	"..\Source\header.h"\
	"..\Source\LODutil.h"\
	"..\Source\opcode.h"\
	"..\Source\record.h"\
	"..\Source\streamio.h"\
	{$(INCLUDE)}"\Mpr.h"\
	{$(INCLUDE)}"\SHIerror.h"\
	

"$(INTDIR)\Lodutil.obj" : $(SOURCE) $(DEP_CPP_LODUT) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "RegisTex - Win32 Debug"

DEP_CPP_LODUT=\
	"..\..\3dlib\adjcolor.h"\
	"..\..\3dlib\context.h"\
	"..\..\3Dlib\define.h"\
	"..\..\3dlib\defines.h"\
	"..\..\3Dlib\fcompare.h"\
	"..\..\3dlib\light.h"\
	"..\..\3Dlib\mprstuff.h"\
	"..\..\3dlib\object.h"\
	"..\..\3Dlib\objlist.h"\
	"..\..\3Dlib\texture.h"\
	"..\..\3dlib\viewport.h"\
	"..\Source\header.h"\
	"..\Source\LODutil.h"\
	"..\Source\streamio.h"\
	{$(INCLUDE)}"\Mpr.h"\
	{$(INCLUDE)}"\SHIerror.h"\
	

"$(INTDIR)\Lodutil.obj" : $(SOURCE) $(DEP_CPP_LODUT) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=\flyer\ObjTools\Source\Registex.cpp

!IF  "$(CFG)" == "RegisTex - Win32 Release"

DEP_CPP_REGIS=\
	"..\..\3dlib\adjcolor.h"\
	"..\..\3dlib\context.h"\
	"..\..\3Dlib\define.h"\
	"..\..\3dlib\defines.h"\
	"..\..\3Dlib\fcompare.h"\
	"..\..\3dlib\fileio.h"\
	"..\..\3dlib\inline.h"\
	"..\..\3dlib\light.h"\
	"..\..\3Dlib\mprstuff.h"\
	"..\..\3dlib\object.h"\
	"..\..\3Dlib\objlist.h"\
	"..\..\3Dlib\texture.h"\
	"..\..\3dlib\util.h"\
	"..\..\3dlib\viewport.h"\
	"..\Source\fltutil.h"\
	"..\Source\header.h"\
	"..\Source\LODutil.h"\
	"..\Source\opcode.h"\
	"..\Source\record.h"\
	"..\Source\streamio.h"\
	{$(INCLUDE)}"\Mpr.h"\
	{$(INCLUDE)}"\SHIerror.h"\
	

"$(INTDIR)\Registex.obj" : $(SOURCE) $(DEP_CPP_REGIS) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "RegisTex - Win32 Debug"

DEP_CPP_REGIS=\
	"..\..\3dlib\adjcolor.h"\
	"..\..\3dlib\context.h"\
	"..\..\3Dlib\define.h"\
	"..\..\3dlib\defines.h"\
	"..\..\3Dlib\fcompare.h"\
	"..\..\3dlib\light.h"\
	"..\..\3Dlib\mprstuff.h"\
	"..\..\3dlib\object.h"\
	"..\..\3Dlib\objlist.h"\
	"..\..\3Dlib\texture.h"\
	"..\..\3dlib\viewport.h"\
	"..\Source\header.h"\
	"..\Source\LODutil.h"\
	"..\Source\streamio.h"\
	{$(INCLUDE)}"\Mpr.h"\
	{$(INCLUDE)}"\SHIerror.h"\
	

"$(INTDIR)\Registex.obj" : $(SOURCE) $(DEP_CPP_REGIS) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=\flyer\ObjTools\Source\Fltutil.cpp

!IF  "$(CFG)" == "RegisTex - Win32 Release"

DEP_CPP_FLTUT=\
	"..\..\3dlib\adjcolor.h"\
	"..\..\3dlib\context.h"\
	"..\..\3Dlib\define.h"\
	"..\..\3dlib\defines.h"\
	"..\..\3Dlib\fcompare.h"\
	"..\..\3dlib\fileio.h"\
	"..\..\3dlib\inline.h"\
	"..\..\3dlib\light.h"\
	"..\..\3Dlib\mprstuff.h"\
	"..\..\3dlib\object.h"\
	"..\..\3Dlib\texture.h"\
	"..\..\3dlib\util.h"\
	"..\..\3dlib\viewport.h"\
	"..\Source\fltutil.h"\
	"..\Source\header.h"\
	"..\Source\opcode.h"\
	"..\Source\record.h"\
	"..\Source\swaprec.h"\
	{$(INCLUDE)}"\Mpr.h"\
	{$(INCLUDE)}"\SHIerror.h"\
	

"$(INTDIR)\Fltutil.obj" : $(SOURCE) $(DEP_CPP_FLTUT) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "RegisTex - Win32 Debug"

DEP_CPP_FLTUT=\
	"..\..\3Dlib\define.h"\
	"..\..\3dlib\defines.h"\
	"..\..\3dlib\util.h"\
	"..\Source\header.h"\
	"..\Source\swaprec.h"\
	

"$(INTDIR)\Fltutil.obj" : $(SOURCE) $(DEP_CPP_FLTUT) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=\flyer\3Dlib\Util.cpp

!IF  "$(CFG)" == "RegisTex - Win32 Release"

DEP_CPP_UTIL_=\
	"..\..\3dlib\adjcolor.h"\
	"..\..\3dlib\context.h"\
	"..\..\3Dlib\define.h"\
	"..\..\3dlib\defines.h"\
	"..\..\3Dlib\fcompare.h"\
	"..\..\3dlib\inline.h"\
	"..\..\3dlib\light.h"\
	"..\..\3Dlib\mprstuff.h"\
	"..\..\3dlib\object.h"\
	"..\..\3Dlib\texture.h"\
	"..\..\3dlib\util.h"\
	"..\..\3dlib\viewport.h"\
	{$(INCLUDE)}"\Mpr.h"\
	{$(INCLUDE)}"\SHIerror.h"\
	

"$(INTDIR)\Util.obj" : $(SOURCE) $(DEP_CPP_UTIL_) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "RegisTex - Win32 Debug"

DEP_CPP_UTIL_=\
	"..\..\3dlib\adjcolor.h"\
	"..\..\3dlib\context.h"\
	"..\..\3Dlib\define.h"\
	"..\..\3dlib\defines.h"\
	"..\..\3Dlib\fcompare.h"\
	"..\..\3dlib\inline.h"\
	"..\..\3dlib\light.h"\
	"..\..\3Dlib\mprstuff.h"\
	"..\..\3dlib\object.h"\
	"..\..\3Dlib\texture.h"\
	"..\..\3dlib\util.h"\
	"..\..\3dlib\viewport.h"\
	{$(INCLUDE)}"\Mpr.h"\
	{$(INCLUDE)}"\SHIerror.h"\
	

"$(INTDIR)\Util.obj" : $(SOURCE) $(DEP_CPP_UTIL_) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=\flyer\3Dlib\Fileio.cpp
DEP_CPP_FILEI=\
	"..\..\3Dlib\define.h"\
	"..\..\3dlib\fileio.h"\
	

"$(INTDIR)\Fileio.obj" : $(SOURCE) $(DEP_CPP_FILEI) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


# End Source File
# End Target
# End Project
################################################################################

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