⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 tolower.mak

📁 空战游戏flacon源码
💻 MAK
字号:
# Microsoft Developer Studio Generated NMAKE File, Format Version 4.20
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Console Application" 0x0103

!IF "$(CFG)" == ""
CFG=tolower - Win32 Debug
!MESSAGE No configuration specified.  Defaulting to tolower - Win32 Debug.
!ENDIF 

!IF "$(CFG)" != "tolower - Win32 Release" && "$(CFG)" !=\
 "tolower - Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE on this makefile
!MESSAGE by defining the macro CFG on the command line.  For example:
!MESSAGE 
!MESSAGE NMAKE /f "tolower.mak" CFG="tolower - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "tolower - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "tolower - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE 
!ERROR An invalid configuration is specified.
!ENDIF 

!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE 
NULL=nul
!ENDIF 
################################################################################
# Begin Project
# PROP Target_Last_Scanned "tolower - Win32 Debug"
RSC=rc.exe
CPP=cl.exe

!IF  "$(CFG)" == "tolower - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir ".."
# PROP Intermediate_Dir "..\Release"
# PROP Target_Dir ""
OUTDIR=.\..
INTDIR=.\..\Release

ALL : "$(OUTDIR)\tolower.exe"

CLEAN : 
	-@erase "$(INTDIR)\Fileio.obj"
	-@erase "$(INTDIR)\tolower.obj"
	-@erase "$(OUTDIR)\tolower.exe"

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

"$(INTDIR)" :
    if not exist "$(INTDIR)/$(NULL)" mkdir "$(INTDIR)"

# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /c
# ADD CPP /nologo /G5 /Zp4 /MT /W3 /WX /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /c
CPP_PROJ=/nologo /G5 /Zp4 /MT /W3 /WX /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D\
 "_CONSOLE" /Fp"$(INTDIR)/tolower.pch" /YX /Fo"$(INTDIR)/" /c 
CPP_OBJS=.\..\Release/
CPP_SBRS=.\.
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/tolower.bsc" 
BSC32_SBRS= \
	
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
 advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
 odbccp32.lib /nologo /subsystem:console /incremental:no\
 /pdb:"$(OUTDIR)/tolower.pdb" /machine:I386 /out:"$(OUTDIR)/tolower.exe" 
LINK32_OBJS= \
	"$(INTDIR)\Fileio.obj" \
	"$(INTDIR)\tolower.obj"

"$(OUTDIR)\tolower.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
  $(LINK32_FLAGS) $(LINK32_OBJS)
<<

!ELSEIF  "$(CFG)" == "tolower - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\Debug"
# PROP Intermediate_Dir "..\Debug"
# PROP Target_Dir ""
OUTDIR=.\..\Debug
INTDIR=.\..\Debug

ALL : "$(OUTDIR)\tolower.exe"

CLEAN : 
	-@erase "$(INTDIR)\Fileio.obj"
	-@erase "$(INTDIR)\tolower.obj"
	-@erase "$(INTDIR)\vc40.idb"
	-@erase "$(INTDIR)\vc40.pdb"
	-@erase "$(OUTDIR)\tolower.exe"
	-@erase "$(OUTDIR)\tolower.ilk"
	-@erase "$(OUTDIR)\tolower.pdb"

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /YX /c
# ADD CPP /nologo /G5 /Zp4 /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /YX /c
CPP_PROJ=/nologo /G5 /Zp4 /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D\
 "_CONSOLE" /Fp"$(INTDIR)/tolower.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c 
CPP_OBJS=.\..\Debug/
CPP_SBRS=.\.
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/tolower.bsc" 
BSC32_SBRS= \
	
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
 advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
 odbccp32.lib /nologo /subsystem:console /incremental:yes\
 /pdb:"$(OUTDIR)/tolower.pdb" /debug /machine:I386 /out:"$(OUTDIR)/tolower.exe" 
LINK32_OBJS= \
	"$(INTDIR)\Fileio.obj" \
	"$(INTDIR)\tolower.obj"

"$(OUTDIR)\tolower.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
  $(LINK32_FLAGS) $(LINK32_OBJS)
<<

!ENDIF 

.c{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

.cpp{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

.cxx{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

.c{$(CPP_SBRS)}.sbr:
   $(CPP) $(CPP_PROJ) $<  

.cpp{$(CPP_SBRS)}.sbr:
   $(CPP) $(CPP_PROJ) $<  

.cxx{$(CPP_SBRS)}.sbr:
   $(CPP) $(CPP_PROJ) $<  

################################################################################
# Begin Target

# Name "tolower - Win32 Release"
# Name "tolower - Win32 Debug"

!IF  "$(CFG)" == "tolower - Win32 Release"

!ELSEIF  "$(CFG)" == "tolower - Win32 Debug"

!ENDIF 

################################################################################
# Begin Source File

SOURCE=\flyer\3Dlib\Fileio.cpp
DEP_CPP_FILEI=\
	"..\..\3DLib\define.h"\
	"..\..\3DLib\FileIO.h"\
	

"$(INTDIR)\Fileio.obj" : $(SOURCE) $(DEP_CPP_FILEI) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


# End Source File
################################################################################
# Begin Source File

SOURCE=\flyer\ObjTools\Source\tolower.cpp
DEP_CPP_TOLOW=\
	"..\..\3DLib\define.h"\
	"..\..\3DLib\FileIO.h"\
	"..\..\3DLib\inline.h"\
	"..\Source\fltutil.h"\
	"..\Source\opcode.h"\
	"..\Source\record.h"\
	

"$(INTDIR)\tolower.obj" : $(SOURCE) $(DEP_CPP_TOLOW) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


# End Source File
# End Target
# End Project
################################################################################

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -