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"..\..\3Dlib\mprstuff.h"\
"..\..\3Dlib\object.h"\
"..\..\3Dlib\texture.h"\
"..\..\3Dlib\viewport.h"\
{$(INCLUDE)}"\..\utils\loader.h"\
{$(INCLUDE)}"\Mpr.h"\
{$(INCLUDE)}"\SHIerror.h"\
"$(INTDIR)\Texture.obj" : $(SOURCE) $(DEP_CPP_TEXTU) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "3dlib - Win32 Debug"
DEP_CPP_TEXTU=\
"..\..\3Dlib\adjcolor.h"\
"..\..\3Dlib\context.h"\
"..\..\3Dlib\define.h"\
"..\..\3Dlib\defines.h"\
"..\..\3Dlib\fcompare.h"\
"..\..\3Dlib\fileio.h"\
"..\..\3Dlib\filemem.h"\
"..\..\3Dlib\image.h"\
"..\..\3Dlib\inline.h"\
"..\..\3Dlib\light.h"\
"..\..\3Dlib\mprstuff.h"\
"..\..\3Dlib\object.h"\
"..\..\3Dlib\texture.h"\
"..\..\3Dlib\viewport.h"\
{$(INCLUDE)}"\..\utils\loader.h"\
{$(INCLUDE)}"\Mpr.h"\
{$(INCLUDE)}"\SHIerror.h"\
"$(INTDIR)\Texture.obj" : $(SOURCE) $(DEP_CPP_TEXTU) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=..\..\3Dlib\Ansproc.cpp
!IF "$(CFG)" == "3dlib - Win32 Release"
DEP_CPP_ANSPR=\
"..\..\3Dlib\adjcolor.h"\
"..\..\3Dlib\ANSdefs.h"\
"..\..\3Dlib\ANSproc.h"\
"..\..\3Dlib\context.h"\
"..\..\3Dlib\define.h"\
"..\..\3Dlib\defines.h"\
"..\..\3Dlib\fcompare.h"\
"..\..\3Dlib\inline.h"\
"..\..\3Dlib\light.h"\
"..\..\3Dlib\mprstuff.h"\
"..\..\3Dlib\object.h"\
"..\..\3Dlib\texture.h"\
"..\..\3Dlib\viewport.h"\
{$(INCLUDE)}"\Mpr.h"\
{$(INCLUDE)}"\SHIerror.h"\
"$(INTDIR)\Ansproc.obj" : $(SOURCE) $(DEP_CPP_ANSPR) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "3dlib - Win32 Debug"
DEP_CPP_ANSPR=\
"..\..\3Dlib\adjcolor.h"\
"..\..\3Dlib\ANSdefs.h"\
"..\..\3Dlib\ANSproc.h"\
"..\..\3Dlib\context.h"\
"..\..\3Dlib\define.h"\
"..\..\3Dlib\defines.h"\
"..\..\3Dlib\fcompare.h"\
"..\..\3Dlib\inline.h"\
"..\..\3Dlib\light.h"\
"..\..\3Dlib\mprstuff.h"\
"..\..\3Dlib\object.h"\
"..\..\3Dlib\texture.h"\
"..\..\3Dlib\viewport.h"\
{$(INCLUDE)}"\Mpr.h"\
{$(INCLUDE)}"\SHIerror.h"\
"$(INTDIR)\Ansproc.obj" : $(SOURCE) $(DEP_CPP_ANSPR) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=..\..\3Dlib\Rendbead.cpp
!IF "$(CFG)" == "3dlib - Win32 Release"
DEP_CPP_RENDB=\
"..\..\3Dlib\adjcolor.h"\
"..\..\3Dlib\ANSdefs.h"\
"..\..\3Dlib\ANSproc.h"\
"..\..\3Dlib\context.h"\
"..\..\3Dlib\define.h"\
"..\..\3Dlib\defines.h"\
"..\..\3Dlib\fcompare.h"\
"..\..\3Dlib\inline.h"\
"..\..\3Dlib\light.h"\
"..\..\3Dlib\mprstuff.h"\
"..\..\3Dlib\object.h"\
"..\..\3Dlib\objlist.h"\
"..\..\3Dlib\rendbead.h"\
"..\..\3Dlib\render.h"\
"..\..\3Dlib\texture.h"\
"..\..\3Dlib\viewport.h"\
{$(INCLUDE)}"\Mpr.h"\
{$(INCLUDE)}"\SHIerror.h"\
"$(INTDIR)\Rendbead.obj" : $(SOURCE) $(DEP_CPP_RENDB) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "3dlib - Win32 Debug"
DEP_CPP_RENDB=\
"..\..\3Dlib\adjcolor.h"\
"..\..\3Dlib\ANSdefs.h"\
"..\..\3Dlib\ANSproc.h"\
"..\..\3Dlib\context.h"\
"..\..\3Dlib\define.h"\
"..\..\3Dlib\defines.h"\
"..\..\3Dlib\fcompare.h"\
"..\..\3Dlib\inline.h"\
"..\..\3Dlib\light.h"\
"..\..\3Dlib\mprstuff.h"\
"..\..\3Dlib\object.h"\
"..\..\3Dlib\objlist.h"\
"..\..\3Dlib\rendbead.h"\
"..\..\3Dlib\render.h"\
"..\..\3Dlib\texture.h"\
"..\..\3Dlib\viewport.h"\
{$(INCLUDE)}"\Mpr.h"\
{$(INCLUDE)}"\SHIerror.h"\
"$(INTDIR)\Rendbead.obj" : $(SOURCE) $(DEP_CPP_RENDB) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=..\..\3Dlib\Fileio.cpp
!IF "$(CFG)" == "3dlib - Win32 Release"
DEP_CPP_FILEI=\
"..\..\3Dlib\define.h"\
"..\..\3Dlib\fileio.h"\
"$(INTDIR)\Fileio.obj" : $(SOURCE) $(DEP_CPP_FILEI) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "3dlib - Win32 Debug"
DEP_CPP_FILEI=\
"..\..\3Dlib\define.h"\
"..\..\3Dlib\fileio.h"\
"$(INTDIR)\Fileio.obj" : $(SOURCE) $(DEP_CPP_FILEI) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=..\..\3Dlib\Hobreadr.cpp
!IF "$(CFG)" == "3dlib - Win32 Release"
DEP_CPP_HOBRE=\
"..\..\3Dlib\adjcolor.h"\
"..\..\3Dlib\context.h"\
"..\..\3Dlib\define.h"\
"..\..\3Dlib\defines.h"\
"..\..\3Dlib\fcompare.h"\
"..\..\3Dlib\fileio.h"\
"..\..\3Dlib\filemem.h"\
"..\..\3Dlib\hobreadr.h"\
"..\..\3Dlib\inline.h"\
"..\..\3Dlib\light.h"\
"..\..\3Dlib\mprstuff.h"\
"..\..\3Dlib\object.h"\
"..\..\3Dlib\texture.h"\
"..\..\3Dlib\viewport.h"\
{$(INCLUDE)}"\..\utils\loader.h"\
{$(INCLUDE)}"\Mpr.h"\
{$(INCLUDE)}"\SHIerror.h"\
"$(INTDIR)\Hobreadr.obj" : $(SOURCE) $(DEP_CPP_HOBRE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "3dlib - Win32 Debug"
DEP_CPP_HOBRE=\
"..\..\3Dlib\adjcolor.h"\
"..\..\3Dlib\context.h"\
"..\..\3Dlib\define.h"\
"..\..\3Dlib\defines.h"\
"..\..\3Dlib\fcompare.h"\
"..\..\3Dlib\fileio.h"\
"..\..\3Dlib\filemem.h"\
"..\..\3Dlib\hobreadr.h"\
"..\..\3Dlib\inline.h"\
"..\..\3Dlib\light.h"\
"..\..\3Dlib\mprstuff.h"\
"..\..\3Dlib\object.h"\
"..\..\3Dlib\texture.h"\
"..\..\3Dlib\viewport.h"\
{$(INCLUDE)}"\..\utils\loader.h"\
{$(INCLUDE)}"\Mpr.h"\
{$(INCLUDE)}"\SHIerror.h"\
"$(INTDIR)\Hobreadr.obj" : $(SOURCE) $(DEP_CPP_HOBRE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=..\..\3Dlib\Adjcolor.cpp
!IF "$(CFG)" == "3dlib - Win32 Release"
DEP_CPP_ADJCO=\
"..\..\3Dlib\adjcolor.h"\
"..\..\3Dlib\define.h"\
"$(INTDIR)\Adjcolor.obj" : $(SOURCE) $(DEP_CPP_ADJCO) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "3dlib - Win32 Debug"
DEP_CPP_ADJCO=\
"..\..\3Dlib\adjcolor.h"\
"..\..\3Dlib\define.h"\
"$(INTDIR)\Adjcolor.obj" : $(SOURCE) $(DEP_CPP_ADJCO) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=..\..\3Dlib\light.cpp
!IF "$(CFG)" == "3dlib - Win32 Release"
DEP_CPP_LIGHT=\
"..\..\3Dlib\define.h"\
"..\..\3Dlib\fcompare.h"\
"..\..\3Dlib\inline.h"\
"..\..\3Dlib\light.h"\
{$(INCLUDE)}"\SHIerror.h"\
"$(INTDIR)\light.obj" : $(SOURCE) $(DEP_CPP_LIGHT) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "3dlib - Win32 Debug"
DEP_CPP_LIGHT=\
"..\..\3Dlib\define.h"\
"..\..\3Dlib\fcompare.h"\
"..\..\3Dlib\inline.h"\
"..\..\3Dlib\light.h"\
{$(INCLUDE)}"\SHIerror.h"\
"$(INTDIR)\light.obj" : $(SOURCE) $(DEP_CPP_LIGHT) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=..\..\3Dlib\Context.cpp
!IF "$(CFG)" == "3dlib - Win32 Release"
DEP_CPP_CONTE=\
"..\..\3Dlib\context.h"\
"..\..\3Dlib\define.h"\
{$(INCLUDE)}"\..\DDstuff\imagebuf.h"\
{$(INCLUDE)}"\Mpr.h"\
{$(INCLUDE)}"\SHIerror.h"\
"$(INTDIR)\Context.obj" : $(SOURCE) $(DEP_CPP_CONTE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "3dlib - Win32 Debug"
DEP_CPP_CONTE=\
"..\..\3Dlib\context.h"\
"..\..\3Dlib\define.h"\
{$(INCLUDE)}"\..\DDstuff\imagebuf.h"\
{$(INCLUDE)}"\Mpr.h"\
{$(INCLUDE)}"\SHIerror.h"\
"$(INTDIR)\Context.obj" : $(SOURCE) $(DEP_CPP_CONTE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=..\..\3Dlib\MPRstuff.cpp
!IF "$(CFG)" == "3dlib - Win32 Release"
DEP_CPP_MPRST=\
"..\..\3Dlib\context.h"\
"..\..\3Dlib\define.h"\
"..\..\3Dlib\inline.h"\
"..\..\3Dlib\mprstuff.h"\
"..\..\3Dlib\texture.h"\
{$(INCLUDE)}"\Mpr.h"\
"$(INTDIR)\MPRstuff.obj" : $(SOURCE) $(DEP_CPP_MPRST) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "3dlib - Win32 Debug"
DEP_CPP_MPRST=\
"..\..\3Dlib\context.h"\
"..\..\3Dlib\define.h"\
"..\..\3Dlib\inline.h"\
"..\..\3Dlib\mprstuff.h"\
"..\..\3Dlib\texture.h"\
{$(INCLUDE)}"\Mpr.h"\
"$(INTDIR)\MPRstuff.obj" : $(SOURCE) $(DEP_CPP_MPRST) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=\flyer\3Dlib\Render.cpp
!IF "$(CFG)" == "3dlib - Win32 Release"
DEP_CPP_RENDE=\
"..\..\3Dlib\adjcolor.h"\
"..\..\3Dlib\context.h"\
"..\..\3Dlib\define.h"\
"..\..\3Dlib\defines.h"\
"..\..\3Dlib\fcompare.h"\
"..\..\3Dlib\inline.h"\
"..\..\3Dlib\light.h"\
"..\..\3Dlib\mprstuff.h"\
"..\..\3Dlib\object.h"\
"..\..\3Dlib\objlist.h"\
"..\..\3Dlib\render.h"\
"..\..\3Dlib\texture.h"\
"..\..\3Dlib\viewport.h"\
{$(INCLUDE)}"\Mpr.h"\
{$(INCLUDE)}"\SHIerror.h"\
"$(INTDIR)\Render.obj" : $(SOURCE) $(DEP_CPP_RENDE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "3dlib - Win32 Debug"
DEP_CPP_RENDE=\
"..\..\3Dlib\adjcolor.h"\
"..\..\3Dlib\context.h"\
"..\..\3Dlib\define.h"\
"..\..\3Dlib\defines.h"\
"..\..\3Dlib\fcompare.h"\
"..\..\3Dlib\inline.h"\
"..\..\3Dlib\light.h"\
"..\..\3Dlib\mprstuff.h"\
"..\..\3Dlib\object.h"\
"..\..\3Dlib\objlist.h"\
"..\..\3Dlib\render.h"\
"..\..\3Dlib\texture.h"\
"..\..\3Dlib\viewport.h"\
{$(INCLUDE)}"\Mpr.h"\
{$(INCLUDE)}"\SHIerror.h"\
"$(INTDIR)\Render.obj" : $(SOURCE) $(DEP_CPP_RENDE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ENDIF
# End Source File
# End Target
################################################################################
# Begin Target
# Name "utils - Win32 Release"
# Name "utils - Win32 Debug"
!IF "$(CFG)" == "utils - Win32 Release"
!ELSEIF "$(CFG)" == "utils - Win32 Debug"
!ENDIF
################################################################################
# Begin Source File
SOURCE=..\..\utils\Loader.cpp
DEP_CPP_LOADE=\
{$(INCLUDE)}"\..\utils\loader.h"\
{$(INCLUDE)}"\SHIerror.h"\
"$(INTDIR)\Loader.obj" : $(SOURCE) $(DEP_CPP_LOADE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
# Begin Source File
SOURCE=\flyer\DDstuff\Imagebuf.cpp
DEP_CPP_IMAGEB=\
"..\..\DDstuff\DDerror.h"\
"..\..\DDstuff\Device.h"\
"..\..\DDstuff\Rotate.h"\
{$(INCLUDE)}"\..\DDstuff\imagebuf.h"\
{$(INCLUDE)}"\Mpr.h"\
{$(INCLUDE)}"\SHIerror.h"\
"$(INTDIR)\Imagebuf.obj" : $(SOURCE) $(DEP_CPP_IMAGEB) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
# Begin Source File
SOURCE=\flyer\DDstuff\Device.cpp
DEP_CPP_DEVIC=\
"..\..\DDstuff\DDerror.h"\
"..\..\DDstuff\Device.h"\
{$(INCLUDE)}"\..\DDstuff\imagebuf.h"\
{$(INCLUDE)}"\Mpr.h"\
{$(INCLUDE)}"\SHIerror.h"\
"$(INTDIR)\Device.obj" : $(SOURCE) $(DEP_CPP_DEVIC) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
# Begin Source File
SOURCE=\flyer\DDstuff\Devmgr.cpp
DEP_CPP_DEVMG=\
"..\..\DDstuff\DDerror.h"\
"..\..\DDstuff\Device.h"\
"..\..\DDstuff\DevMgr.h"\
{$(INCLUDE)}"\..\DDstuff\imagebuf.h"\
{$(INCLUDE)}"\SHIerror.h"\
"$(INTDIR)\Devmgr.obj" : $(SOURCE) $(DEP_CPP_DEVMG) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
# Begin Source File
SOURCE=\flyer\DDstuff\Dderror.cpp
DEP_CPP_DDERR=\
"..\..\DDstuff\DDerror.h"\
{$(INCLUDE)}"\D3d.h"\
{$(INCLUDE)}"\D3dcaps.h"\
{$(INCLUDE)}"\D3dtypes.h"\
NODEP_CPP_DDERR=\
"E:\Msdev\Include\d3dcom.h"\
"E:\Msdev\Include\subwtype.h"\
"$(INTDIR)\Dderror.obj" : $(SOURCE) $(DEP_CPP_DDERR) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
# Begin Source File
SOURCE=\flyer\DDstuff\rotate.cpp
DEP_CPP_ROTAT=\
"..\..\3Dlib\define.h"\
"..\..\3Dlib\defines.h"\
"..\..\DDstuff\Rotate.h"\
{$(INCLUDE)}"\..\3DLib\math.h"\
{$(INCLUDE)}"\..\DDstuff\imagebuf.h"\
{$(INCLUDE)}"\SHIerror.h"\
"$(INTDIR)\rotate.obj" : $(SOURCE) $(DEP_CPP_ROTAT) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
# End Target
# End Project
################################################################################
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