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📄 show3d.mak

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# ADD LIB32 /nologo
LIB32_FLAGS=/nologo /out:"$(OUTDIR)/utils.lib" 
LIB32_OBJS= \
	"$(INTDIR)\Dderror.obj" \
	"$(INTDIR)\Device.obj" \
	"$(INTDIR)\Devmgr.obj" \
	"$(INTDIR)\Imagebuf.obj" \
	"$(INTDIR)\Loader.obj" \
	"$(INTDIR)\rotate.obj"

"$(OUTDIR)\utils.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
    $(LIB32) @<<
  $(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
<<

!ENDIF 

################################################################################
# Begin Target

# Name "show3d - Win32 Release"
# Name "show3d - Win32 Debug"

!IF  "$(CFG)" == "show3d - Win32 Release"

!ELSEIF  "$(CFG)" == "show3d - Win32 Debug"

!ENDIF 

################################################################################
# Begin Project Dependency

# Project_Dep_Name "3dlib"

!IF  "$(CFG)" == "show3d - Win32 Release"

"3dlib - Win32 Release" : 
   $(MAKE) /$(MAKEFLAGS) /F ".\Show3d.mak" CFG="3dlib - Win32 Release" 

!ELSEIF  "$(CFG)" == "show3d - Win32 Debug"

"3dlib - Win32 Debug" : 
   $(MAKE) /$(MAKEFLAGS) /F ".\Show3d.mak" CFG="3dlib - Win32 Debug" 

!ENDIF 

# End Project Dependency
################################################################################
# Begin Source File

SOURCE=..\Source\Show3D\Show3d.cpp
DEP_CPP_SHOW3=\
	"..\..\3Dlib\3d.h"\
	"..\..\3Dlib\adjcolor.h"\
	"..\..\3Dlib\context.h"\
	"..\..\3Dlib\define.h"\
	"..\..\3Dlib\defines.h"\
	"..\..\3Dlib\fcompare.h"\
	"..\..\3Dlib\filemem.h"\
	"..\..\3Dlib\inline.h"\
	"..\..\3Dlib\light.h"\
	"..\..\3Dlib\mprstuff.h"\
	"..\..\3Dlib\object.h"\
	"..\..\3Dlib\objlist.h"\
	"..\..\3Dlib\texture.h"\
	"..\..\3Dlib\viewport.h"\
	"..\..\DDstuff\DDerror.h"\
	"..\..\DDstuff\Device.h"\
	"..\..\DDstuff\DevMgr.h"\
	"..\Source\Show3D\anim.h"\
	"..\Source\Show3D\extra.h"\
	"..\Source\Show3D\graphics.h"\
	"..\Source\Show3D\header.h"\
	"..\Source\Show3D\keyboard.h"\
	"..\Source\Show3D\object3d.h"\
	{$(INCLUDE)}"\..\3DLib\math.h"\
	{$(INCLUDE)}"\..\DDstuff\imagebuf.h"\
	{$(INCLUDE)}"\..\utils\loader.h"\
	{$(INCLUDE)}"\Mpr.h"\
	{$(INCLUDE)}"\SHIerror.h"\
	

"$(INTDIR)\Show3d.obj" : $(SOURCE) $(DEP_CPP_SHOW3) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


# End Source File
################################################################################
# Begin Source File

SOURCE=..\Source\Show3D\Show3d.rc

!IF  "$(CFG)" == "show3d - Win32 Release"


"$(INTDIR)\Show3d.res" : $(SOURCE) "$(INTDIR)"
   $(RSC) /l 0x409 /fo"$(INTDIR)/Show3d.res" /i "\flyer\ObjTools\Source\Show3D"\
 /d "NDEBUG" $(SOURCE)


!ELSEIF  "$(CFG)" == "show3d - Win32 Debug"


"$(INTDIR)\Show3d.res" : $(SOURCE) "$(INTDIR)"
   $(RSC) /l 0x409 /fo"$(INTDIR)/Show3d.res" /i "\flyer\ObjTools\Source\Show3D"\
 /d "_DEBUG" $(SOURCE)


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=..\Source\Show3D\Graphics.cpp
DEP_CPP_GRAPH=\
	"..\..\3Dlib\context.h"\
	"..\..\3Dlib\define.h"\
	"..\..\3Dlib\mprstuff.h"\
	"..\..\DDstuff\DDerror.h"\
	"..\..\DDstuff\Device.h"\
	"..\..\DDstuff\DevMgr.h"\
	"..\Source\Show3D\graphics.h"\
	{$(INCLUDE)}"\..\DDstuff\imagebuf.h"\
	{$(INCLUDE)}"\Mpr.h"\
	{$(INCLUDE)}"\SHIerror.h"\
	

"$(INTDIR)\Graphics.obj" : $(SOURCE) $(DEP_CPP_GRAPH) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


# End Source File
################################################################################
# Begin Source File

SOURCE=..\Source\Show3D\Extra.cpp
DEP_CPP_EXTRA=\
	"..\..\3Dlib\adjcolor.h"\
	"..\..\3Dlib\context.h"\
	"..\..\3Dlib\define.h"\
	"..\..\3Dlib\defines.h"\
	"..\..\3Dlib\fcompare.h"\
	"..\..\3Dlib\inline.h"\
	"..\..\3Dlib\light.h"\
	"..\..\3Dlib\mprstuff.h"\
	"..\..\3Dlib\object.h"\
	"..\..\3Dlib\texture.h"\
	"..\..\3Dlib\viewport.h"\
	"..\Source\Show3D\extra.h"\
	{$(INCLUDE)}"\..\3DLib\math.h"\
	{$(INCLUDE)}"\Mpr.h"\
	{$(INCLUDE)}"\SHIerror.h"\
	

"$(INTDIR)\Extra.obj" : $(SOURCE) $(DEP_CPP_EXTRA) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


# End Source File
################################################################################
# Begin Source File

SOURCE=..\Source\Show3D\Object3d.cpp
DEP_CPP_OBJEC=\
	"..\..\3Dlib\adjcolor.h"\
	"..\..\3Dlib\context.h"\
	"..\..\3Dlib\define.h"\
	"..\..\3Dlib\defines.h"\
	"..\..\3Dlib\fcompare.h"\
	"..\..\3Dlib\fileio.h"\
	"..\..\3Dlib\filemem.h"\
	"..\..\3Dlib\hobreadr.h"\
	"..\..\3Dlib\inline.h"\
	"..\..\3Dlib\light.h"\
	"..\..\3Dlib\mprstuff.h"\
	"..\..\3Dlib\object.h"\
	"..\..\3Dlib\texture.h"\
	"..\..\3Dlib\util.h"\
	"..\..\3Dlib\viewport.h"\
	"..\Source\Show3D\object3d.h"\
	{$(INCLUDE)}"\Mpr.h"\
	{$(INCLUDE)}"\SHIerror.h"\
	

"$(INTDIR)\Object3d.obj" : $(SOURCE) $(DEP_CPP_OBJEC) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


# End Source File
################################################################################
# Begin Project Dependency

# Project_Dep_Name "utils"

!IF  "$(CFG)" == "show3d - Win32 Release"

"utils - Win32 Release" : 
   $(MAKE) /$(MAKEFLAGS) /F ".\Show3d.mak" CFG="utils - Win32 Release" 

!ELSEIF  "$(CFG)" == "show3d - Win32 Debug"

"utils - Win32 Debug" : 
   $(MAKE) /$(MAKEFLAGS) /F ".\Show3d.mak" CFG="utils - Win32 Debug" 

!ENDIF 

# End Project Dependency
# End Target
################################################################################
# Begin Target

# Name "3dlib - Win32 Release"
# Name "3dlib - Win32 Debug"

!IF  "$(CFG)" == "3dlib - Win32 Release"

!ELSEIF  "$(CFG)" == "3dlib - Win32 Debug"

!ENDIF 

################################################################################
# Begin Source File

SOURCE=..\..\3Dlib\Filemem.cpp

!IF  "$(CFG)" == "3dlib - Win32 Release"

DEP_CPP_FILEM=\
	"..\..\3Dlib\define.h"\
	"..\..\3Dlib\filemem.h"\
	"..\..\3Dlib\inline.h"\
	

"$(INTDIR)\Filemem.obj" : $(SOURCE) $(DEP_CPP_FILEM) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "3dlib - Win32 Debug"

DEP_CPP_FILEM=\
	"..\..\3Dlib\define.h"\
	"..\..\3Dlib\filemem.h"\
	"..\..\3Dlib\inline.h"\
	

"$(INTDIR)\Filemem.obj" : $(SOURCE) $(DEP_CPP_FILEM) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=..\..\3Dlib\Image.cpp

!IF  "$(CFG)" == "3dlib - Win32 Release"

DEP_CPP_IMAGE=\
	"..\..\3Dlib\define.h"\
	"..\..\3Dlib\filemem.h"\
	"..\..\3Dlib\image.h"\
	"..\..\3Dlib\inline.h"\
	

"$(INTDIR)\Image.obj" : $(SOURCE) $(DEP_CPP_IMAGE) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "3dlib - Win32 Debug"

DEP_CPP_IMAGE=\
	"..\..\3Dlib\define.h"\
	"..\..\3Dlib\filemem.h"\
	"..\..\3Dlib\image.h"\
	"..\..\3Dlib\inline.h"\
	

"$(INTDIR)\Image.obj" : $(SOURCE) $(DEP_CPP_IMAGE) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=..\..\3Dlib\Math.cpp

!IF  "$(CFG)" == "3dlib - Win32 Release"

DEP_CPP_MATH_=\
	"..\..\3Dlib\costable.h"\
	"..\..\3Dlib\define.h"\
	"..\..\3Dlib\inline.h"\
	

"$(INTDIR)\Math.obj" : $(SOURCE) $(DEP_CPP_MATH_) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "3dlib - Win32 Debug"

DEP_CPP_MATH_=\
	"..\..\3Dlib\costable.h"\
	"..\..\3Dlib\inline.h"\
	

"$(INTDIR)\Math.obj" : $(SOURCE) $(DEP_CPP_MATH_) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=..\..\3Dlib\Object.cpp

!IF  "$(CFG)" == "3dlib - Win32 Release"

DEP_CPP_OBJECT=\
	"..\..\3Dlib\adjcolor.h"\
	"..\..\3Dlib\ANSdefs.h"\
	"..\..\3Dlib\ANSproc.h"\
	"..\..\3Dlib\context.h"\
	"..\..\3Dlib\define.h"\
	"..\..\3Dlib\defines.h"\
	"..\..\3Dlib\fcompare.h"\
	"..\..\3Dlib\inline.h"\
	"..\..\3Dlib\light.h"\
	"..\..\3Dlib\mprstuff.h"\
	"..\..\3Dlib\object.h"\
	"..\..\3Dlib\objlist.h"\
	"..\..\3Dlib\rendbead.h"\
	"..\..\3Dlib\render.h"\
	"..\..\3Dlib\texture.h"\
	"..\..\3Dlib\util.h"\
	"..\..\3Dlib\viewport.h"\
	{$(INCLUDE)}"\Mpr.h"\
	{$(INCLUDE)}"\SHIerror.h"\
	

"$(INTDIR)\Object.obj" : $(SOURCE) $(DEP_CPP_OBJECT) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "3dlib - Win32 Debug"

DEP_CPP_OBJECT=\
	"..\..\3Dlib\adjcolor.h"\
	"..\..\3Dlib\ANSdefs.h"\
	"..\..\3Dlib\ANSproc.h"\
	"..\..\3Dlib\context.h"\
	"..\..\3Dlib\define.h"\
	"..\..\3Dlib\defines.h"\
	"..\..\3Dlib\fcompare.h"\
	"..\..\3Dlib\inline.h"\
	"..\..\3Dlib\light.h"\
	"..\..\3Dlib\mprstuff.h"\
	"..\..\3Dlib\object.h"\
	"..\..\3Dlib\objlist.h"\
	"..\..\3Dlib\rendbead.h"\
	"..\..\3Dlib\render.h"\
	"..\..\3Dlib\texture.h"\
	"..\..\3Dlib\util.h"\
	"..\..\3Dlib\viewport.h"\
	{$(INCLUDE)}"\Mpr.h"\
	{$(INCLUDE)}"\SHIerror.h"\
	

"$(INTDIR)\Object.obj" : $(SOURCE) $(DEP_CPP_OBJECT) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=..\..\3Dlib\Objlist.cpp

!IF  "$(CFG)" == "3dlib - Win32 Release"

DEP_CPP_OBJLI=\
	"..\..\3Dlib\adjcolor.h"\
	"..\..\3Dlib\context.h"\
	"..\..\3Dlib\define.h"\
	"..\..\3Dlib\defines.h"\
	"..\..\3Dlib\fcompare.h"\
	"..\..\3Dlib\fileio.h"\
	"..\..\3Dlib\filemem.h"\
	"..\..\3Dlib\hobreadr.h"\
	"..\..\3Dlib\inline.h"\
	"..\..\3Dlib\light.h"\
	"..\..\3Dlib\mprstuff.h"\
	"..\..\3Dlib\object.h"\
	"..\..\3Dlib\objlist.h"\
	"..\..\3Dlib\texture.h"\
	"..\..\3Dlib\viewport.h"\
	{$(INCLUDE)}"\..\utils\loader.h"\
	{$(INCLUDE)}"\Mpr.h"\
	{$(INCLUDE)}"\SHIerror.h"\
	

"$(INTDIR)\Objlist.obj" : $(SOURCE) $(DEP_CPP_OBJLI) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "3dlib - Win32 Debug"

DEP_CPP_OBJLI=\
	"..\..\3Dlib\adjcolor.h"\
	"..\..\3Dlib\context.h"\
	"..\..\3Dlib\define.h"\
	"..\..\3Dlib\defines.h"\
	"..\..\3Dlib\fcompare.h"\
	"..\..\3Dlib\fileio.h"\
	"..\..\3Dlib\filemem.h"\
	"..\..\3Dlib\hobreadr.h"\
	"..\..\3Dlib\inline.h"\
	"..\..\3Dlib\light.h"\
	"..\..\3Dlib\mprstuff.h"\
	"..\..\3Dlib\object.h"\
	"..\..\3Dlib\objlist.h"\
	"..\..\3Dlib\texture.h"\
	"..\..\3Dlib\viewport.h"\
	{$(INCLUDE)}"\..\utils\loader.h"\
	{$(INCLUDE)}"\Mpr.h"\
	{$(INCLUDE)}"\SHIerror.h"\
	

"$(INTDIR)\Objlist.obj" : $(SOURCE) $(DEP_CPP_OBJLI) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=..\..\3Dlib\Util.cpp

!IF  "$(CFG)" == "3dlib - Win32 Release"

DEP_CPP_UTIL_=\
	"..\..\3Dlib\adjcolor.h"\
	"..\..\3Dlib\context.h"\
	"..\..\3Dlib\define.h"\
	"..\..\3Dlib\defines.h"\
	"..\..\3Dlib\fcompare.h"\
	"..\..\3Dlib\inline.h"\
	"..\..\3Dlib\light.h"\
	"..\..\3Dlib\mprstuff.h"\
	"..\..\3Dlib\object.h"\
	"..\..\3Dlib\texture.h"\
	"..\..\3Dlib\util.h"\
	"..\..\3Dlib\viewport.h"\
	{$(INCLUDE)}"\Mpr.h"\
	{$(INCLUDE)}"\SHIerror.h"\
	

"$(INTDIR)\Util.obj" : $(SOURCE) $(DEP_CPP_UTIL_) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "3dlib - Win32 Debug"

DEP_CPP_UTIL_=\
	"..\..\3Dlib\adjcolor.h"\
	"..\..\3Dlib\context.h"\
	"..\..\3Dlib\define.h"\
	"..\..\3Dlib\defines.h"\
	"..\..\3Dlib\fcompare.h"\
	"..\..\3Dlib\inline.h"\
	"..\..\3Dlib\light.h"\
	"..\..\3Dlib\mprstuff.h"\
	"..\..\3Dlib\object.h"\
	"..\..\3Dlib\texture.h"\
	"..\..\3Dlib\util.h"\
	"..\..\3Dlib\viewport.h"\
	{$(INCLUDE)}"\Mpr.h"\
	{$(INCLUDE)}"\SHIerror.h"\
	

"$(INTDIR)\Util.obj" : $(SOURCE) $(DEP_CPP_UTIL_) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=..\..\3Dlib\Viewport.cpp

!IF  "$(CFG)" == "3dlib - Win32 Release"

DEP_CPP_VIEWP=\
	"..\..\3Dlib\adjcolor.h"\
	"..\..\3Dlib\context.h"\
	"..\..\3Dlib\define.h"\
	"..\..\3Dlib\defines.h"\
	"..\..\3Dlib\fcompare.h"\
	"..\..\3Dlib\inline.h"\
	"..\..\3Dlib\light.h"\
	"..\..\3Dlib\mprstuff.h"\
	"..\..\3Dlib\object.h"\
	"..\..\3Dlib\texture.h"\
	"..\..\3Dlib\viewport.h"\
	{$(INCLUDE)}"\Mpr.h"\
	{$(INCLUDE)}"\SHIerror.h"\
	

"$(INTDIR)\Viewport.obj" : $(SOURCE) $(DEP_CPP_VIEWP) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "3dlib - Win32 Debug"

DEP_CPP_VIEWP=\
	"..\..\3Dlib\adjcolor.h"\
	"..\..\3Dlib\context.h"\
	"..\..\3Dlib\define.h"\
	"..\..\3Dlib\defines.h"\
	"..\..\3Dlib\fcompare.h"\
	"..\..\3Dlib\inline.h"\
	"..\..\3Dlib\light.h"\
	"..\..\3Dlib\mprstuff.h"\
	"..\..\3Dlib\object.h"\
	"..\..\3Dlib\texture.h"\
	"..\..\3Dlib\viewport.h"\
	{$(INCLUDE)}"\Mpr.h"\
	{$(INCLUDE)}"\SHIerror.h"\
	

"$(INTDIR)\Viewport.obj" : $(SOURCE) $(DEP_CPP_VIEWP) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=..\..\3Dlib\Texture.cpp

!IF  "$(CFG)" == "3dlib - Win32 Release"

DEP_CPP_TEXTU=\
	"..\..\3Dlib\adjcolor.h"\
	"..\..\3Dlib\context.h"\
	"..\..\3Dlib\define.h"\
	"..\..\3Dlib\defines.h"\
	"..\..\3Dlib\fcompare.h"\
	"..\..\3Dlib\fileio.h"\
	"..\..\3Dlib\filemem.h"\
	"..\..\3Dlib\image.h"\
	"..\..\3Dlib\inline.h"\
	"..\..\3Dlib\light.h"\

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