📄 showlist.mak
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"$(INTDIR)\Render.obj" \
"$(INTDIR)\Texture.obj" \
"$(INTDIR)\Util.obj" \
"$(INTDIR)\Viewport.obj"
"$(OUTDIR)\3dlib.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
$(LIB32) @<<
$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
<<
!ELSEIF "$(CFG)" == "Utils - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Utils\Release"
# PROP BASE Intermediate_Dir "Utils\Release"
# PROP BASE Target_Dir "Utils"
# PROP Use_MFC 1
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\ShowList\Release"
# PROP Intermediate_Dir "..\ShowList\Release"
# PROP Target_Dir "Utils"
OUTDIR=.\..\ShowList\Release
INTDIR=.\..\ShowList\Release
ALL : "$(OUTDIR)\Utils.lib"
CLEAN :
-@erase "$(INTDIR)\Dderror.obj"
-@erase "$(INTDIR)\Device.obj"
-@erase "$(INTDIR)\Devmgr.obj"
-@erase "$(INTDIR)\Imagebuf.obj"
-@erase "$(INTDIR)\Loader.obj"
-@erase "$(INTDIR)\rotate.obj"
-@erase "$(OUTDIR)\Utils.lib"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP=cl.exe
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /G5 /Zp4 /MT /W3 /WX /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /c
CPP_PROJ=/nologo /G5 /Zp4 /MT /W3 /WX /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D\
"_WINDOWS" /D "_MBCS" /Fp"$(INTDIR)/Utils.pch" /YX /Fo"$(INTDIR)/" /c
CPP_OBJS=.\..\ShowList\Release/
CPP_SBRS=.\.
.c{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.c{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/Utils.bsc"
BSC32_SBRS= \
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
LIB32_FLAGS=/nologo /out:"$(OUTDIR)/Utils.lib"
LIB32_OBJS= \
"$(INTDIR)\Dderror.obj" \
"$(INTDIR)\Device.obj" \
"$(INTDIR)\Devmgr.obj" \
"$(INTDIR)\Imagebuf.obj" \
"$(INTDIR)\Loader.obj" \
"$(INTDIR)\rotate.obj"
"$(OUTDIR)\Utils.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
$(LIB32) @<<
$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
<<
!ELSEIF "$(CFG)" == "Utils - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Utils\Debug"
# PROP BASE Intermediate_Dir "Utils\Debug"
# PROP BASE Target_Dir "Utils"
# PROP Use_MFC 1
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\ShowList\Debug"
# PROP Intermediate_Dir "..\ShowList\Debug"
# PROP Target_Dir "Utils"
OUTDIR=.\..\ShowList\Debug
INTDIR=.\..\ShowList\Debug
ALL : "$(OUTDIR)\Utils.lib"
CLEAN :
-@erase "$(INTDIR)\Dderror.obj"
-@erase "$(INTDIR)\Device.obj"
-@erase "$(INTDIR)\Devmgr.obj"
-@erase "$(INTDIR)\Imagebuf.obj"
-@erase "$(INTDIR)\Loader.obj"
-@erase "$(INTDIR)\rotate.obj"
-@erase "$(OUTDIR)\Utils.lib"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP=cl.exe
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /G5 /Zp4 /MTd /W3 /WX /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /c
CPP_PROJ=/nologo /G5 /Zp4 /MTd /W3 /WX /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D\
"_WINDOWS" /D "_MBCS" /Fp"$(INTDIR)/Utils.pch" /YX /Fo"$(INTDIR)/" /c
CPP_OBJS=.\..\ShowList\Debug/
CPP_SBRS=.\.
.c{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.c{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/Utils.bsc"
BSC32_SBRS= \
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
LIB32_FLAGS=/nologo /out:"$(OUTDIR)/Utils.lib"
LIB32_OBJS= \
"$(INTDIR)\Dderror.obj" \
"$(INTDIR)\Device.obj" \
"$(INTDIR)\Devmgr.obj" \
"$(INTDIR)\Imagebuf.obj" \
"$(INTDIR)\Loader.obj" \
"$(INTDIR)\rotate.obj"
"$(OUTDIR)\Utils.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
$(LIB32) @<<
$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
<<
!ENDIF
################################################################################
# Begin Target
# Name "ShowList - Win32 Release"
# Name "ShowList - Win32 Debug"
!IF "$(CFG)" == "ShowList - Win32 Release"
!ELSEIF "$(CFG)" == "ShowList - Win32 Debug"
!ENDIF
################################################################################
# Begin Project Dependency
# Project_Dep_Name "3dlib"
!IF "$(CFG)" == "ShowList - Win32 Release"
"3dlib - Win32 Release" :
$(MAKE) /$(MAKEFLAGS) /F ".\ShowList.mak" CFG="3dlib - Win32 Release"
!ELSEIF "$(CFG)" == "ShowList - Win32 Debug"
"3dlib - Win32 Debug" :
$(MAKE) /$(MAKEFLAGS) /F ".\ShowList.mak" CFG="3dlib - Win32 Debug"
!ENDIF
# End Project Dependency
################################################################################
# Begin Source File
SOURCE=\flyer\ObjTools\Source\Show3D\Graphics.cpp
DEP_CPP_GRAPH=\
"..\..\3Dlib\context.h"\
"..\..\3Dlib\define.h"\
"..\..\3Dlib\mprstuff.h"\
"..\..\DDStuff\DDError.h"\
"..\..\DDStuff\Device.h"\
"..\..\DDStuff\DevMgr.h"\
"..\Source\Show3D\graphics.h"\
{$(INCLUDE)}"\..\DDstuff\imagebuf.h"\
{$(INCLUDE)}"\Mpr.h"\
{$(INCLUDE)}"\SHIerror.h"\
"$(INTDIR)\Graphics.obj" : $(SOURCE) $(DEP_CPP_GRAPH) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
# Begin Source File
SOURCE=\flyer\ObjTools\Source\Show3D\Showlist.cpp
DEP_CPP_SHOWL=\
"..\..\3Dlib\3d.h"\
"..\..\3Dlib\adjcolor.h"\
"..\..\3Dlib\context.h"\
"..\..\3Dlib\define.h"\
"..\..\3Dlib\defines.h"\
"..\..\3Dlib\fcompare.h"\
"..\..\3Dlib\inline.h"\
"..\..\3Dlib\light.h"\
"..\..\3Dlib\mprstuff.h"\
"..\..\3Dlib\object.h"\
"..\..\3Dlib\objlist.h"\
"..\..\3Dlib\texture.h"\
"..\..\3Dlib\viewport.h"\
"..\..\DDStuff\DDError.h"\
"..\..\DDStuff\Device.h"\
"..\..\DDStuff\DevMgr.h"\
"..\Source\Show3D\graphics.h"\
"..\Source\Show3D\keyboard.h"\
"..\Source\Show3D\showlist.h"\
{$(INCLUDE)}"\..\DDstuff\imagebuf.h"\
{$(INCLUDE)}"\..\utils\loader.h"\
{$(INCLUDE)}"\Mpr.h"\
{$(INCLUDE)}"\SHIerror.h"\
"$(INTDIR)\Showlist.obj" : $(SOURCE) $(DEP_CPP_SHOWL) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
# Begin Project Dependency
# Project_Dep_Name "Utils"
!IF "$(CFG)" == "ShowList - Win32 Release"
"Utils - Win32 Release" :
$(MAKE) /$(MAKEFLAGS) /F ".\ShowList.mak" CFG="Utils - Win32 Release"
!ELSEIF "$(CFG)" == "ShowList - Win32 Debug"
"Utils - Win32 Debug" :
$(MAKE) /$(MAKEFLAGS) /F ".\ShowList.mak" CFG="Utils - Win32 Debug"
!ENDIF
# End Project Dependency
# End Target
################################################################################
# Begin Target
# Name "3dlib - Win32 Release"
# Name "3dlib - Win32 Debug"
!IF "$(CFG)" == "3dlib - Win32 Release"
!ELSEIF "$(CFG)" == "3dlib - Win32 Debug"
!ENDIF
################################################################################
# Begin Source File
SOURCE=\flyer\3Dlib\Viewport.cpp
DEP_CPP_VIEWP=\
"..\..\3Dlib\adjcolor.h"\
"..\..\3Dlib\context.h"\
"..\..\3Dlib\define.h"\
"..\..\3Dlib\defines.h"\
"..\..\3Dlib\fcompare.h"\
"..\..\3Dlib\inline.h"\
"..\..\3Dlib\light.h"\
"..\..\3Dlib\mprstuff.h"\
"..\..\3Dlib\object.h"\
"..\..\3Dlib\texture.h"\
"..\..\3Dlib\viewport.h"\
{$(INCLUDE)}"\Mpr.h"\
{$(INCLUDE)}"\SHIerror.h"\
"$(INTDIR)\Viewport.obj" : $(SOURCE) $(DEP_CPP_VIEWP) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
# Begin Source File
SOURCE=\flyer\3Dlib\Ansproc.cpp
DEP_CPP_ANSPR=\
"..\..\3Dlib\adjcolor.h"\
"..\..\3Dlib\ANSdefs.h"\
"..\..\3Dlib\ANSproc.h"\
"..\..\3Dlib\context.h"\
"..\..\3Dlib\define.h"\
"..\..\3Dlib\defines.h"\
"..\..\3Dlib\fcompare.h"\
"..\..\3Dlib\inline.h"\
"..\..\3Dlib\light.h"\
"..\..\3Dlib\mprstuff.h"\
"..\..\3Dlib\object.h"\
"..\..\3Dlib\texture.h"\
"..\..\3Dlib\viewport.h"\
{$(INCLUDE)}"\Mpr.h"\
{$(INCLUDE)}"\SHIerror.h"\
"$(INTDIR)\Ansproc.obj" : $(SOURCE) $(DEP_CPP_ANSPR) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
# Begin Source File
SOURCE=\flyer\3Dlib\Context.cpp
!IF "$(CFG)" == "3dlib - Win32 Release"
DEP_CPP_CONTE=\
"..\..\3Dlib\context.h"\
{$(INCLUDE)}"\..\DDstuff\imagebuf.h"\
{$(INCLUDE)}"\SHIerror.h"\
"$(INTDIR)\Context.obj" : $(SOURCE) $(DEP_CPP_CONTE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "3dlib - Win32 Debug"
DEP_CPP_CONTE=\
"..\..\3Dlib\context.h"\
"..\..\3Dlib\define.h"\
{$(INCLUDE)}"\..\DDstuff\imagebuf.h"\
{$(INCLUDE)}"\Mpr.h"\
{$(INCLUDE)}"\SHIerror.h"\
"$(INTDIR)\Context.obj" : $(SOURCE) $(DEP_CPP_CONTE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=\flyer\3Dlib\Fileio.cpp
DEP_CPP_FILEI=\
"..\..\3Dlib\define.h"\
"..\..\3Dlib\fileio.h"\
"$(INTDIR)\Fileio.obj" : $(SOURCE) $(DEP_CPP_FILEI) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
# Begin Source File
SOURCE=\flyer\3Dlib\Filemem.cpp
DEP_CPP_FILEM=\
"..\..\3Dlib\define.h"\
"..\..\3Dlib\filemem.h"\
"..\..\3Dlib\inline.h"\
"$(INTDIR)\Filemem.obj" : $(SOURCE) $(DEP_CPP_FILEM) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
# Begin Source File
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