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📄 showlist.mak

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	"$(INTDIR)\Render.obj" \
	"$(INTDIR)\Texture.obj" \
	"$(INTDIR)\Util.obj" \
	"$(INTDIR)\Viewport.obj"

"$(OUTDIR)\3dlib.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
    $(LIB32) @<<
  $(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
<<

!ELSEIF  "$(CFG)" == "Utils - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Utils\Release"
# PROP BASE Intermediate_Dir "Utils\Release"
# PROP BASE Target_Dir "Utils"
# PROP Use_MFC 1
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\ShowList\Release"
# PROP Intermediate_Dir "..\ShowList\Release"
# PROP Target_Dir "Utils"
OUTDIR=.\..\ShowList\Release
INTDIR=.\..\ShowList\Release

ALL : "$(OUTDIR)\Utils.lib"

CLEAN : 
	-@erase "$(INTDIR)\Dderror.obj"
	-@erase "$(INTDIR)\Device.obj"
	-@erase "$(INTDIR)\Devmgr.obj"
	-@erase "$(INTDIR)\Imagebuf.obj"
	-@erase "$(INTDIR)\Loader.obj"
	-@erase "$(INTDIR)\rotate.obj"
	-@erase "$(OUTDIR)\Utils.lib"

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

CPP=cl.exe
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /G5 /Zp4 /MT /W3 /WX /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /c
CPP_PROJ=/nologo /G5 /Zp4 /MT /W3 /WX /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D\
 "_WINDOWS" /D "_MBCS" /Fp"$(INTDIR)/Utils.pch" /YX /Fo"$(INTDIR)/" /c 
CPP_OBJS=.\..\ShowList\Release/
CPP_SBRS=.\.

.c{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

.cpp{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

.cxx{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

.c{$(CPP_SBRS)}.sbr:
   $(CPP) $(CPP_PROJ) $<  

.cpp{$(CPP_SBRS)}.sbr:
   $(CPP) $(CPP_PROJ) $<  

.cxx{$(CPP_SBRS)}.sbr:
   $(CPP) $(CPP_PROJ) $<  

BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/Utils.bsc" 
BSC32_SBRS= \
	
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
LIB32_FLAGS=/nologo /out:"$(OUTDIR)/Utils.lib" 
LIB32_OBJS= \
	"$(INTDIR)\Dderror.obj" \
	"$(INTDIR)\Device.obj" \
	"$(INTDIR)\Devmgr.obj" \
	"$(INTDIR)\Imagebuf.obj" \
	"$(INTDIR)\Loader.obj" \
	"$(INTDIR)\rotate.obj"

"$(OUTDIR)\Utils.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
    $(LIB32) @<<
  $(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
<<

!ELSEIF  "$(CFG)" == "Utils - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Utils\Debug"
# PROP BASE Intermediate_Dir "Utils\Debug"
# PROP BASE Target_Dir "Utils"
# PROP Use_MFC 1
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\ShowList\Debug"
# PROP Intermediate_Dir "..\ShowList\Debug"
# PROP Target_Dir "Utils"
OUTDIR=.\..\ShowList\Debug
INTDIR=.\..\ShowList\Debug

ALL : "$(OUTDIR)\Utils.lib"

CLEAN : 
	-@erase "$(INTDIR)\Dderror.obj"
	-@erase "$(INTDIR)\Device.obj"
	-@erase "$(INTDIR)\Devmgr.obj"
	-@erase "$(INTDIR)\Imagebuf.obj"
	-@erase "$(INTDIR)\Loader.obj"
	-@erase "$(INTDIR)\rotate.obj"
	-@erase "$(OUTDIR)\Utils.lib"

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

CPP=cl.exe
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /G5 /Zp4 /MTd /W3 /WX /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /c
CPP_PROJ=/nologo /G5 /Zp4 /MTd /W3 /WX /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D\
 "_WINDOWS" /D "_MBCS" /Fp"$(INTDIR)/Utils.pch" /YX /Fo"$(INTDIR)/" /c 
CPP_OBJS=.\..\ShowList\Debug/
CPP_SBRS=.\.

.c{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

.cpp{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

.cxx{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

.c{$(CPP_SBRS)}.sbr:
   $(CPP) $(CPP_PROJ) $<  

.cpp{$(CPP_SBRS)}.sbr:
   $(CPP) $(CPP_PROJ) $<  

.cxx{$(CPP_SBRS)}.sbr:
   $(CPP) $(CPP_PROJ) $<  

BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/Utils.bsc" 
BSC32_SBRS= \
	
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
LIB32_FLAGS=/nologo /out:"$(OUTDIR)/Utils.lib" 
LIB32_OBJS= \
	"$(INTDIR)\Dderror.obj" \
	"$(INTDIR)\Device.obj" \
	"$(INTDIR)\Devmgr.obj" \
	"$(INTDIR)\Imagebuf.obj" \
	"$(INTDIR)\Loader.obj" \
	"$(INTDIR)\rotate.obj"

"$(OUTDIR)\Utils.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
    $(LIB32) @<<
  $(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
<<

!ENDIF 

################################################################################
# Begin Target

# Name "ShowList - Win32 Release"
# Name "ShowList - Win32 Debug"

!IF  "$(CFG)" == "ShowList - Win32 Release"

!ELSEIF  "$(CFG)" == "ShowList - Win32 Debug"

!ENDIF 

################################################################################
# Begin Project Dependency

# Project_Dep_Name "3dlib"

!IF  "$(CFG)" == "ShowList - Win32 Release"

"3dlib - Win32 Release" : 
   $(MAKE) /$(MAKEFLAGS) /F ".\ShowList.mak" CFG="3dlib - Win32 Release" 

!ELSEIF  "$(CFG)" == "ShowList - Win32 Debug"

"3dlib - Win32 Debug" : 
   $(MAKE) /$(MAKEFLAGS) /F ".\ShowList.mak" CFG="3dlib - Win32 Debug" 

!ENDIF 

# End Project Dependency
################################################################################
# Begin Source File

SOURCE=\flyer\ObjTools\Source\Show3D\Graphics.cpp
DEP_CPP_GRAPH=\
	"..\..\3Dlib\context.h"\
	"..\..\3Dlib\define.h"\
	"..\..\3Dlib\mprstuff.h"\
	"..\..\DDStuff\DDError.h"\
	"..\..\DDStuff\Device.h"\
	"..\..\DDStuff\DevMgr.h"\
	"..\Source\Show3D\graphics.h"\
	{$(INCLUDE)}"\..\DDstuff\imagebuf.h"\
	{$(INCLUDE)}"\Mpr.h"\
	{$(INCLUDE)}"\SHIerror.h"\
	

"$(INTDIR)\Graphics.obj" : $(SOURCE) $(DEP_CPP_GRAPH) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


# End Source File
################################################################################
# Begin Source File

SOURCE=\flyer\ObjTools\Source\Show3D\Showlist.cpp
DEP_CPP_SHOWL=\
	"..\..\3Dlib\3d.h"\
	"..\..\3Dlib\adjcolor.h"\
	"..\..\3Dlib\context.h"\
	"..\..\3Dlib\define.h"\
	"..\..\3Dlib\defines.h"\
	"..\..\3Dlib\fcompare.h"\
	"..\..\3Dlib\inline.h"\
	"..\..\3Dlib\light.h"\
	"..\..\3Dlib\mprstuff.h"\
	"..\..\3Dlib\object.h"\
	"..\..\3Dlib\objlist.h"\
	"..\..\3Dlib\texture.h"\
	"..\..\3Dlib\viewport.h"\
	"..\..\DDStuff\DDError.h"\
	"..\..\DDStuff\Device.h"\
	"..\..\DDStuff\DevMgr.h"\
	"..\Source\Show3D\graphics.h"\
	"..\Source\Show3D\keyboard.h"\
	"..\Source\Show3D\showlist.h"\
	{$(INCLUDE)}"\..\DDstuff\imagebuf.h"\
	{$(INCLUDE)}"\..\utils\loader.h"\
	{$(INCLUDE)}"\Mpr.h"\
	{$(INCLUDE)}"\SHIerror.h"\
	

"$(INTDIR)\Showlist.obj" : $(SOURCE) $(DEP_CPP_SHOWL) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


# End Source File
################################################################################
# Begin Project Dependency

# Project_Dep_Name "Utils"

!IF  "$(CFG)" == "ShowList - Win32 Release"

"Utils - Win32 Release" : 
   $(MAKE) /$(MAKEFLAGS) /F ".\ShowList.mak" CFG="Utils - Win32 Release" 

!ELSEIF  "$(CFG)" == "ShowList - Win32 Debug"

"Utils - Win32 Debug" : 
   $(MAKE) /$(MAKEFLAGS) /F ".\ShowList.mak" CFG="Utils - Win32 Debug" 

!ENDIF 

# End Project Dependency
# End Target
################################################################################
# Begin Target

# Name "3dlib - Win32 Release"
# Name "3dlib - Win32 Debug"

!IF  "$(CFG)" == "3dlib - Win32 Release"

!ELSEIF  "$(CFG)" == "3dlib - Win32 Debug"

!ENDIF 

################################################################################
# Begin Source File

SOURCE=\flyer\3Dlib\Viewport.cpp
DEP_CPP_VIEWP=\
	"..\..\3Dlib\adjcolor.h"\
	"..\..\3Dlib\context.h"\
	"..\..\3Dlib\define.h"\
	"..\..\3Dlib\defines.h"\
	"..\..\3Dlib\fcompare.h"\
	"..\..\3Dlib\inline.h"\
	"..\..\3Dlib\light.h"\
	"..\..\3Dlib\mprstuff.h"\
	"..\..\3Dlib\object.h"\
	"..\..\3Dlib\texture.h"\
	"..\..\3Dlib\viewport.h"\
	{$(INCLUDE)}"\Mpr.h"\
	{$(INCLUDE)}"\SHIerror.h"\
	

"$(INTDIR)\Viewport.obj" : $(SOURCE) $(DEP_CPP_VIEWP) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


# End Source File
################################################################################
# Begin Source File

SOURCE=\flyer\3Dlib\Ansproc.cpp
DEP_CPP_ANSPR=\
	"..\..\3Dlib\adjcolor.h"\
	"..\..\3Dlib\ANSdefs.h"\
	"..\..\3Dlib\ANSproc.h"\
	"..\..\3Dlib\context.h"\
	"..\..\3Dlib\define.h"\
	"..\..\3Dlib\defines.h"\
	"..\..\3Dlib\fcompare.h"\
	"..\..\3Dlib\inline.h"\
	"..\..\3Dlib\light.h"\
	"..\..\3Dlib\mprstuff.h"\
	"..\..\3Dlib\object.h"\
	"..\..\3Dlib\texture.h"\
	"..\..\3Dlib\viewport.h"\
	{$(INCLUDE)}"\Mpr.h"\
	{$(INCLUDE)}"\SHIerror.h"\
	

"$(INTDIR)\Ansproc.obj" : $(SOURCE) $(DEP_CPP_ANSPR) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


# End Source File
################################################################################
# Begin Source File

SOURCE=\flyer\3Dlib\Context.cpp

!IF  "$(CFG)" == "3dlib - Win32 Release"

DEP_CPP_CONTE=\
	"..\..\3Dlib\context.h"\
	{$(INCLUDE)}"\..\DDstuff\imagebuf.h"\
	{$(INCLUDE)}"\SHIerror.h"\
	

"$(INTDIR)\Context.obj" : $(SOURCE) $(DEP_CPP_CONTE) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "3dlib - Win32 Debug"

DEP_CPP_CONTE=\
	"..\..\3Dlib\context.h"\
	"..\..\3Dlib\define.h"\
	{$(INCLUDE)}"\..\DDstuff\imagebuf.h"\
	{$(INCLUDE)}"\Mpr.h"\
	{$(INCLUDE)}"\SHIerror.h"\
	

"$(INTDIR)\Context.obj" : $(SOURCE) $(DEP_CPP_CONTE) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=\flyer\3Dlib\Fileio.cpp
DEP_CPP_FILEI=\
	"..\..\3Dlib\define.h"\
	"..\..\3Dlib\fileio.h"\
	

"$(INTDIR)\Fileio.obj" : $(SOURCE) $(DEP_CPP_FILEI) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


# End Source File
################################################################################
# Begin Source File

SOURCE=\flyer\3Dlib\Filemem.cpp
DEP_CPP_FILEM=\
	"..\..\3Dlib\define.h"\
	"..\..\3Dlib\filemem.h"\
	"..\..\3Dlib\inline.h"\
	

"$(INTDIR)\Filemem.obj" : $(SOURCE) $(DEP_CPP_FILEM) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


# End Source File
################################################################################
# Begin Source File

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