📄 cpcomms.cpp
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/*
UI Comms Driver stuff (ALL of it which is NOT part of VU)
*/
#include <windows.h>
#include "resource.h"
#include <tchar.h>
#include "f4vu.h"
//#include "stdhdr.h"
#include "MsgInc\SendDogfightInfo.h"
#include "falcsess.h"
#include "mesg.h"
#include "falcmesg.h"
//#include "simdrive.h"
#include "uicomms.h"
#include "Find.h"
#include "Flight.h"
FalconSessionEntity *UIComms::FindCampaignPlayer(VU_ID flightID, uchar planeid)
{
Flight flight = (Flight) vuDatabase->Find(flightID);
if(flight)
{
VuSessionsIterator sessionWalker(FalconLocalGame);
FalconSessionEntity *curSession;
curSession = (FalconSessionEntity*)sessionWalker.GetFirst();
while (curSession)
{
if(curSession->GetPlayerFlightID() == flightID && curSession->GetAircraftNum() == planeid && curSession->GetPilotSlot() < 255)
return (curSession);
curSession = (FalconSessionEntity*)sessionWalker.GetNext();
}
// // Clear out any slot which we thought we had
// if(planeid != 255)
// flight->player_slots[planeid] = 255;
}
return(NULL);
}
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