📄 sail.m
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.. @(#)sail.m 1.1 83/03/17.TH SAIL PUBLIC .UC 4.SH NAMEsail \- multi-user wooden ships and iron men.SH SYNOPSIS.B sail[.B \-x] [.B num].br.fi.SH DESCRIPTION.I Sailis a computer version of Avalon Hill's game of fighting sailoriginally developed by S. Craig Taylor..SH NOTES.I Sailis really two programs in one. Each player keeps track of hisown ship plus a.I DRIVERprogram is execl'd (by the first player) to keep track of thecomputer's ships..PPThe player is given the first available ship in a scenario and thecomputer takes the rest. Obviously the more ships in your game, thelonger the .I DRIVERwill take to move them. If additional players join the game, theywill be given ships and the.I DRIVERwill have less work to do. .SH HISTORICAL INFOOld Square Rigger's were very maneuverable ships capable of intricatesailing. Their one main disadvantage was being unable to sail veryclose to the wind. The design of wooden ship allowed only for theguns to bear to the left and right sides. A few guns of smallaspect (usually 6 or 9 pounders) could point forward, but theireffect would be small compared to a 68 gun broadside of 24 pounders.The guns bear approximately like so:.nf \\ b---------------- ---0 \\ \\ \\ up to a range of ten (for round shot) \\ \\ \\.fi.bpAn interesting phenomenon occurred when a broadside could firedown the length of an enemy ship. The shot tended to bounce alongthe deck and did several times more damage. This phenomenon was calleda rake. It happened that a stern rake (firing from the stern to thebow) occasioned more damage than a bow rake, so that was the mostdesirable. .nf \\ b---------------- ---0 \\ \\ 0a --- Stern rake! \\ \\ \\ \\ \\.fiMost ships were equipped with Carronades which were very large, closerange cannons. The carronades have a range of two in this game and canconsiderably add to your fire-power when they come to bear.If the distance to the target ship is greater than 6, the gunscan only fire at the rigging.A ship's guns could fire a variety of ammunition. For example:.SH ROUNDRange of 10. Good for hull or rigging hits..SH DOUBLERange of 1. Extra good for hull or rigging hits.Double takes two turns to load..SH CHAINRange of 3. Excellent for tearing down rigging.Cannot damage hull or guns, though..SH GRAPERange of 1. Devastating against enemy crews..PPWhen a ship has been battered into a hulk (zero hull), it has no choice but to surrender to the firing ship. This ceremony is called\'striking your colours.\' A struck ship has a chance of exploding orsinking after a while. When a ship surrenders, its point value isgiven to the aggressor. When a ship is captured, twice the pointvalue is awarded the victor..PPNormally, ships sailed into battle with greatly shortened sail toavoid excessive damage to the precious rigging. However, in this gamethe player can increase to full sails and move much faster if he wishes.But, all rigging hits incurred with full sails set are doubled.The direction rose displayed on the sample screen gives the maximumspeeds possible for a specific ship at all attitudes to the wind.The full sail speeds are in parenthesis..PPRepairs can be made at the slow rate of two (hull, gun, or rigging)hits restored per three turns..PPShips of class 3 or greater drift when there is wind at the rate ofone \'square\' per turn. Ships of the Line drift one \'square\'every other turn..SH INSTRUCTIONS.I Sailfollows the Avalon Hill advanced rules very closely using theoptional rules for 'exploding ships', 'full sails', and some others.A few unique commands have been added which seemed to be helpful onthe reduced screen. 'i' is such a command..PPBoarding had to go through a major revision. To prevent immediatecapture of an unprepared crew (fouling is often not reported untilafter boarding has commenced) the boarded ship automatically fightsdefensively (at a small disadvantage) if no DBP's have been prepared..PPThe Order of Play has been eliminated for the player, but the.I DRIVERstill abides by it..PPThe commands for the player were designed to be as intelligent aspossible to save typing. Some of the nuances I developed should beexplained..nf ~ Your promptThe others I will illustrate with examples. move(3, 2): r1l /* 3 movements max, of which two may be 45' turns. */ move(3,'2): 1r1 /* 3 movements max of which two may be 45' turns, but the ship must move ahead before turning (there is a loss of headway after drifting) */ move(0,'0): r /* You can always make one turn even when you can't move straight ahead. */.fiIf you are grappled, fouled, or out of crew, you cannot move of course..bp.SH COMMANDS.nf 'f' Fire broadsides if they bear 'l' Reload 'm' Move (see above & below) 'i' Ask lookout for closest ship 'I' Ask lookout for closest enemy ship 's' Send a message around the fleet 'b' Attempt to board an enemy ship 'L' Unload broadsides (to change ammo) 'B' Recall boarding parties 'c' Change set of sail 'r' Repair 'u' Attempt to unfoul 'g' Grapple/ungrapple '^L' Redraw screen 'q' Quit.fi.bg.SH SCENARIOS.br.SH Ranger vs. Drake:.nfWind from the N, blowing a fresh breeze.(a) Ranger 19 gun Sloop (crack crew) (7 pts)(b) Drake 17 gun Sloop (crack crew) (6 pts).SH The Battle of Flamborough Head:.nfWind from the S, blowing a fresh breeze..fiThis is John Paul Jones' first famous battle. Aboard the BonhommeRichard, he was able to overcome the Serapis's greater firepowerby quickly boarding her..nf(a) Bonhomme Rich 42 gun Corvette (crack crew) (11 pts)(b) Serapis 44 gun Frigate (crack crew) (12 pts).SH Arbuthnot and Des Touches:.nfWind from the N, blowing a gale.(b) America 64 gun Ship of the Line (crack crew) (20 pts)(b) Befford 74 gun Ship of the Line (crack crew) (26 pts)(b) Adamant 50 gun Ship of the Line (crack crew) (17 pts)(b) London 98 gun 3 Decker SOL (crack crew) (28 pts)(b) Royal Oak 74 gun Ship of the Line (crack crew) (26 pts)(f) Neptune 74 gun Ship of the Line (average crew) (24 pts)(f) Duc Bougogne 80 gun 3 Decker SOL (average crew) (27 pts)(f) Conquerant 74 gun Ship of the Line (average crew) (24 pts)(f) Provence 64 gun Ship of the Line (average crew) (18 pts)(f) Romulus 44 gun Ship of the Line (average crew) (10 pts).SH Suffren and Hughes:.nfWind from the S, blowing a fresh breeze.(b) Monmouth 74 gun Ship of the Line (average crew) (24 pts)(b) Hero 74 gun Ship of the Line (crack crew) (26 pts)(b) Isis 50 gun Ship of the Line (crack crew) (17 pts)(b) Superb 74 gun Ship of the Line (crack crew) (27 pts)(b) Burford 74 gun Ship of the Line (average crew) (24 pts)(f) Flamband 50 gun Ship of the Line (average crew) (14 pts)(f) Annibal 74 gun Ship of the Line (average crew) (24 pts)(f) Severe 64 gun Ship of the Line (average crew) (18 pts)(f) Brilliant 80 gun Ship of the Line (crack crew) (31 pts)(f) Sphinx 80 gun Ship of the Line (average crew) (27 pts).SH Nymphe vs. Cleopatre:.nfWind from the S, blowing a fresh breeze.(b) Nymphe 36 gun Frigate (crack crew) (11 pts)(f) Cleopatre 36 gun Frigate (average crew) (10 pts).SH Mars vs. Hercule:Wind from the S, blowing a fresh breeze..nf(b) Mars 74 gun Ship of the Line (crack crew) (26 pts)(f) Hercule 74 gun Ship of the Line (average crew) (23 pts).SH Ambuscade vs. Baionnaise:.nfWind from the N, blowing a fresh breeze.(b) Ambuscade 32 gun Frigate (average crew) (9 pts)(f) Baionnaise 24 gun Corvette (average crew) (9 pts).SH Constellation vs. Insurgent:.nfWind from the S, blowing a gale.(a) Constellation 38 gun Corvette (elite crew) (17 pts)(f) Insurgent 36 gun Corvette (average crew) (11 pts).SH Constellation vs. Vengeance:.nfWind from the S, blowing a fresh breeze.(a) Constellation 38 gun Corvette (elite crew) (17 pts)(f) Vengeance 40 gun Frigate (average crew) (15 pts).SH The Battle of Lissa:.nfWind from the S, blowing a fresh breeze.(b) Amphion 32 gun Frigate (elite crew) (13 pts)(b) Active 38 gun Frigate (elite crew) (18 pts)(b) Volage 22 gun Frigate (elite crew) (11 pts)(b) Cerberus 32 gun Frigate (elite crew) (13 pts)(f) Favorite 40 gun Frigate (average crew) (15 pts)(f) Flore 40 gun Frigate (average crew) (15 pts)(f) Danae 40 gun Frigate (crack crew) (17 pts)(f) Bellona 32 gun Frigate (green crew) (9 pts)(f) Corona 40 gun Frigate (green crew) (12 pts)(f) Carolina 32 gun Frigate (green crew) (7 pts).SH Constitution vs. Guerriere:.nfWind from the SW, blowing a gale.(a) Constitution 44 gun Corvette (elite crew) (24 pts)(b) Guerriere 38 gun Frigate (crack crew) (15 pts).SH United States vs. Macedonian:.nfWind from the S, blowing a fresh breeze.(a) United States 44 gun Frigate (elite crew) (24 pts)(b) Macedonian 38 gun Frigate (crack crew) (16 pts).SH Constitution vs. Java:
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