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📄 comp.c

📁 <B>Digital的Unix操作系统VAX 4.2源码</B>
💻 C
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# include	"mille.h"/* * @(#)comp.c	1.1 (Berkeley) 4/1/82 */# define	V_VALUABLE	40calcmove() {	reg CARD	card;	reg int		*value;	reg PLAY	*pp, *op;	reg bool	foundend, cango, canstop, foundlow;	reg unsgn int	i, count200, badcount, nummin, nummax, diff;	reg int		curmin, curmax;	reg CARD	safe, oppos;	int		valbuf[HAND_SZ], count[NUM_CARDS];	bool		playit[HAND_SZ];	wmove(Score, ERR_Y, ERR_X);	/* get rid of error messages	*/	wclrtoeol(Score);	pp = &Player[COMP];	op = &Player[PLAYER];	safe = 0;	cango = 0;	canstop = FALSE;	foundend = FALSE;	for (i = 0; i < NUM_CARDS; i++)		count[i] = 0;	for (i = 0; i < HAND_SZ; i++) {		card = pp->hand[i];		switch (card) {		  case C_STOP:	case C_CRASH:		  case C_FLAT:	case C_EMPTY:			if (playit[i] = canplay(pp, op, card))				canstop = TRUE;			goto norm;		  case C_LIMIT:			if ((playit[i] = canplay(pp, op, card))			    && Numseen[C_25] == Numcards[C_25]			    && Numseen[C_50] == Numcards[C_50])				canstop = TRUE;			goto norm;		  case C_25:	case C_50:	case C_75:		  case C_100:	case C_200:			if ((playit[i] = canplay(pp, op, card))			    && pp->mileage + Value[card] == End)				foundend = TRUE;			goto norm;		  default:			playit[i] = canplay(pp, op, card);norm:			if (playit[i])				++cango;			break;		  case C_GAS_SAFE:	case C_DRIVE_SAFE:		  case C_SPARE_SAFE:	case C_RIGHT_WAY:			if (pp->battle == opposite(card)			   || (pp->speed == C_LIMIT && card == C_RIGHT_WAY)) {				Movetype = M_PLAY;				Card_no = i;				return;			}			++safe;			playit[i] = TRUE;			break;		}		++count[card];	}	if (pp->hand[0] == C_INIT && Topcard > Deck) {		Movetype = M_DRAW;		return;	}	if (Debug)		fprintf(outf, "CALCMOVE: cango = %d, canstop = %d, safe = %d\n", cango, canstop, safe);	if (foundend)		foundend = !check_ext(TRUE);	for (i = 0; safe && i < HAND_SZ; i++) {		if (issafety(pp->hand[i])) {			if (onecard(op) || (foundend && cango && !canstop)) {				if (Debug)					fprintf(outf, "CALCMOVE: onecard(op) = %d, foundend = %d\n", onecard(op), foundend);playsafe:				Movetype = M_PLAY;				Card_no = i;				return;			}			oppos = opposite(pp->hand[i]);			if (Numseen[oppos] == Numcards[oppos])				goto playsafe;			else if (!cango			    && (op->can_go || !pp->can_go || Topcard < Deck)) {				card = (Topcard - Deck) - roll(1, 10);				if ((!pp->mileage) != (!op->mileage))					card -= 7;				if (Debug)					fprintf(outf, "CALCMOVE: card = %d, DECK_SZ / 4 = %d\n", card, DECK_SZ / 4);				if (card < DECK_SZ / 4)					goto playsafe;			}			safe--;			playit[i] = cango;		}	}	if (!pp->can_go && !isrepair(pp->battle))		Numneed[opposite(pp->battle)]++;redoit:	foundlow = (cango || count[C_END_LIMIT] != 0			  || Numseen[C_LIMIT] == Numcards[C_LIMIT]			  || pp->safety[S_RIGHT_WAY] != S_UNKNOWN);	foundend = FALSE;	count200 = pp->nummiles[C_200];	badcount = 0;	curmax = -1;	curmin = 101;	nummin = -1;	nummax = -1;	value = valbuf;	for (i = 0; i < HAND_SZ; i++) {		card = pp->hand[i];		if (issafety(card) || playit[i] == (cango != 0)) {			if (Debug)				fprintf(outf, "CALCMOVE: switch(\"%s\")\n", C_name[card]);			switch (card) {			  case C_25:	case C_50:				diff = End - pp->mileage;				/* avoid getting too close */				if (Topcard > Deck && cango && diff <= 100				    && diff / Value[card] > count[card]				    && (card == C_25 || diff % 50 == 0)) {					if (card == C_50 && diff - 50 == 25					    && count[C_25] > 0)						goto okay;					*value = 0;					if (--cango <= 0)						goto redoit;					break;				}okay:				*value = (Value[card] >> 3);				if (pp->speed == C_LIMIT)					++*value;				else					--*value;				if (!foundlow				   && (card == C_50 || count[C_50] == 0)) {					*value = (pp->mileage ? 10 : 20);					foundlow = TRUE;				}				goto miles;			  case C_200:				if (++count200 > 2) {					*value = 0;					break;				}			  case C_75:	case C_100:				*value = (Value[card] >> 3);				if (pp->speed == C_LIMIT)					--*value;				else					++*value;miles:				if (pp->mileage + Value[card] > End)					*value = (End == 700 ? card : 0);				else if (pp->mileage + Value[card] == End) {					*value = (foundend ? card : V_VALUABLE);					foundend = TRUE;				}				break;			  case C_END_LIMIT:				if (pp->safety[S_RIGHT_WAY] != S_UNKNOWN)					*value = (pp->safety[S_RIGHT_WAY] == S_PLAYED ? -1 : 1);				else if (pp->speed == C_LIMIT && End - pp->mileage <= 50)					*value = 1;				else if (pp->speed == C_LIMIT				    || Numseen[C_LIMIT] != Numcards[C_LIMIT]) {					safe = S_RIGHT_WAY;					oppos = C_LIMIT;					goto repair;				}				else {					*value = 0;					--count[C_END_LIMIT];				}				break;			  case C_REPAIRS:	case C_SPARE:	case C_GAS:				safe = safety(card) - S_CONV;				oppos = opposite(card);				if (pp->safety[safe] != S_UNKNOWN)					*value = (pp->safety[safe] == S_PLAYED ? -1 : 1);				else if (pp->battle != oppos				    && (Numseen[oppos] == Numcards[oppos] || Numseen[oppos] + count[card] > Numcards[oppos])) {					*value = 0;					--count[card];				}				else {repair:					*value = Numcards[oppos] * 6;					*value += (Numseen[card] - Numseen[oppos]);					if (!cango)					    *value /= (count[card]*count[card]);					count[card]--;				}				break;			  case C_GO:				if (pp->safety[S_RIGHT_WAY] != S_UNKNOWN)					*value = (pp->safety[S_RIGHT_WAY] == S_PLAYED ? -1 : 2);				else if (pp->can_go				 && Numgos + count[C_GO] == Numneed[C_GO]) {					*value = 0;					--count[C_GO];				}				else {					*value = Numneed[C_GO] * 3;					*value += (Numseen[C_GO] - Numgos);					*value /= (count[C_GO] * count[C_GO]);					count[C_GO]--;				}				break;			  case C_LIMIT:				if (op->mileage + 50 >= End) {					*value = (End == 700 && !cango);					break;				}				if (canstop || (cango && !op->can_go))					*value = 1;				else {					*value = (pp->safety[S_RIGHT_WAY] != S_UNKNOWN ? 2 : 3);					safe = S_RIGHT_WAY;					oppos = C_END_LIMIT;					goto normbad;				}				break;			  case C_CRASH:	case C_EMPTY:	case C_FLAT:				safe = safety(card) - S_CONV;				oppos = opposite(card);				*value = (pp->safety[safe]!=S_UNKNOWN ? 3 : 4);normbad:				if (op->safety[safe] == S_PLAYED)					*value = -1;				else {				    *value *= (Numneed[oppos] + Numseen[oppos] + 2);				    if (!pp->mileage || foundend || onecard(op))					*value += 5;				    if (op->mileage == 0 || onecard(op))					*value += 5;				    if (op->speed == C_LIMIT)					*value -= 3;				    if (cango && pp->safety[safe] != S_UNKNOWN)					*value += 3;				    if (!cango)					*value /= ++badcount;				}				break;			  case C_STOP:				if (op->safety[S_RIGHT_WAY] == S_PLAYED)					*value = -1;				else {				    *value = (pp->safety[S_RIGHT_WAY] != S_UNKNOWN ? 3 : 4);				    *value *= (Numcards[C_STOP] + Numseen[C_GO]);				    if (!pp->mileage || foundend || onecard(op))					*value += 5;				    if (!cango)					*value /= ++badcount;				    if (op->mileage == 0)					*value += 5;				    if ((card == C_LIMIT				      && op->speed == C_LIMIT) || (!op->can_go))					*value -= 5;				    if (cango && pp->safety[S_RIGHT_WAY] != S_UNKNOWN)					*value += 5;				}				break;			  case C_GAS_SAFE:	case C_DRIVE_SAFE:			  case C_SPARE_SAFE:	case C_RIGHT_WAY:				*value = cango ? 0 : 101;				break;			  case C_INIT:				*value = 0;			}		}		else			*value = cango ? 0 : 101;		if (card != C_INIT) {			if (*value >= curmax) {				nummax = i;				curmax = *value;			}			if (*value <= curmin) {				nummin = i;				curmin = *value;			}		}		if (Debug)			mvprintw(i+6,2,"%3d %-14s",*value,C_name[pp->hand[i]]);		value++;	}	if (!pp->can_go && !isrepair(pp->battle))		Numneed[opposite(pp->battle)]++;	if (cango) {		mvaddstr(MOVE_Y + 1, MOVE_X, "PLAY\n");		if (Debug)			getmove();		if (!Debug || Movetype == M_DRAW) {			Movetype = M_PLAY;			Card_no = nummax;		}	}	else {		mvaddstr(MOVE_Y + 1, MOVE_X, "DISCARD\n");		if (Debug)			getmove();		if (!Debug || Movetype == M_DRAW) {			Movetype = M_DISCARD;			Card_no = nummin;		}	}	mvprintw(MOVE_Y + 2, MOVE_X, "%16s", C_name[pp->hand[Card_no]]);}onecard(pp)reg PLAY	*pp; {	reg CARD	bat, spd, card;	bat = pp->battle;	spd = pp->speed;	card = -1;	if (pp->can_go || ((isrepair(bat) || bat == C_STOP	    || spd == C_LIMIT) && Numseen[S_RIGHT_WAY] != 0)	    || Numseen[safety(bat)] != 0)		switch (End - pp->mileage) {		  case 200:			if (pp->nummiles[C_200] == 2)				return FALSE;			card = C_200;		  case 100:		  case 75:			if (card == -1)				card = (End - pp->mileage == 75 ? C_75 : C_100);			if (spd == C_LIMIT)				return Numseen[S_RIGHT_WAY] == 0;		  case 50:		  case 25:			if (card == -1)				card = (End - pp->mileage == 25 ? C_25 : C_50);			return Numseen[card] != Numcards[card];		}	return FALSE;}canplay(pp, op, card)reg PLAY	*pp, *op;reg CARD	card; {	switch (card) {	  case C_200:		if (pp->nummiles[C_200] == 2)			break;	  case C_75:	case C_100:		if (pp->speed == C_LIMIT)			break;	  case C_50:		if (pp->mileage + Value[card] > End)			break;	  case C_25:		if (pp->can_go)			return TRUE;		break;	  case C_EMPTY:	case C_FLAT:	case C_CRASH:	  case C_STOP:		if (op->can_go && op->safety[safety(card) - S_CONV] != S_PLAYED)			return TRUE;		break;	  case C_LIMIT:		if (op->speed != C_LIMIT && op->safety[S_RIGHT_WAY] != S_PLAYED		    && op->mileage + 50 < End)			return TRUE;		break;	  case C_GAS:	case C_SPARE:	case C_REPAIRS:		if (pp->battle == opposite(card))			return TRUE;		break;	  case C_GO:		if (!pp->can_go		    && (isrepair(pp->battle) || pp->battle == C_STOP))			return TRUE;		break;	  case C_END_LIMIT:		if (pp->speed == C_LIMIT)			return TRUE;	}	return FALSE;}

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