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📄 mille.h

📁 <B>Digital的Unix操作系统VAX 4.2源码</B>
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# include	<ctype.h># include	"curses.h"/* * @(#)mille.h	1.1 (Berkeley) 4/1/82 *//* * Miscellaneous constants */# define	unsgn		unsigned# define	CARD		short# ifdef  vax#	define	ARNOLD		78	/* my uid			*/# else#	define	ARNOLD		24601	/* my uid			*/# endif# define	GURP		28672	/* bad uid			*/# define	MAXUSERS	35	/* max # of users for startup	*/# define	HAND_SZ		7	/* number of cards in a hand	*/# define	DECK_SZ		101	/* number of cards in decks	*/# define	NUM_SAFE	4	/* number of saftey cards	*/# define	NUM_MILES	5	/* number of milestones types	*/# define	NUM_CARDS	20	/* number of types of cards	*/# define	BOARD_Y		17	/* size of board screen		*/# define	BOARD_X		40# define	MILES_Y		7	/* size of mileage screen	*/# define	MILES_X		80# define	SCORE_Y		17	/* size of score screen		*/# define	SCORE_X		40# define	MOVE_Y		10	/* Where to print move prompt	*/# define	MOVE_X		20# define	ERR_Y		15	/* Where to print errors	*/# define	ERR_X		5# define	EXT_Y		4	/* Where to put Extension	*/# define	EXT_X		9# define	PLAYER		0# define	COMP		1# define	W_SMALL		0	/* Small (initial) window	*/# define	W_FULL		1	/* Full (final) window		*//* * Move types */# define	M_DISCARD	0# define	M_DRAW		1# define	M_PLAY		2# define	M_ORDER		3/* * Scores */# define	SC_SAFETY	100# define	SC_ALL_SAFE	300# define	SC_COUP		300# define	SC_TRIP		400# define	SC_SAFE		300# define	SC_DELAY	300# define	SC_EXTENSION	200# define	SC_SHUT_OUT	500/* * safety descriptions */# define	S_UNKNOWN	0	/* location of safety unknown	*/# define	S_IN_HAND	1	/* safety in player's hand	*/# define	S_PLAYED	2	/* safety has been played	*/# define	S_GAS_SAFE	0	/* Gas safety card index	*/# define	S_SPARE_SAFE	1	/* Tire safety card index	*/# define	S_DRIVE_SAFE	2	/* Driveing safety card index	*/# define	S_RIGHT_WAY	3	/* Right-of-Way card index	*/# define	S_CONV		15	/* conversion from C_ to S_	*//* * card numbers */# define	C_INIT		-1# define	C_25		0# define	C_50		1# define	C_75		2# define	C_100		3# define	C_200		4# define	C_EMPTY		5# define	C_FLAT		6	# define	C_CRASH		7# define	C_STOP		8# define	C_LIMIT		9# define	C_GAS		10# define	C_SPARE		11# define	C_REPAIRS	12# define	C_GO		13# define	C_END_LIMIT	14# define	C_GAS_SAFE	15# define	C_SPARE_SAFE	16# define	C_DRIVE_SAFE	17# define	C_RIGHT_WAY	18typedef struct {	bool	coups[NUM_SAFE];	bool	can_go;	bool	new_battle;	bool	new_speed;	short	safety[NUM_SAFE];	short	nummiles[NUM_MILES];	CARD	hand[HAND_SZ];	CARD	battle;	CARD	speed;	int	mileage;	int	hand_tot;	int	safescore;	int	coupscore;	int	total;	int	games;} PLAY;/* * macros */# define	other(x)	(1 - x)# define	nextplay()	(Play = other(Play))# define	nextwin(x)	(1 - x)# define	opposite(x)	(Opposite[x])# define	issafety(x)	(x >= C_GAS_SAFE)/* * externals */extern bool	Debug, Finished, Next, On_exit, Order, Saved;extern char	*C_fmt, **C_name, *Fromfile, Initstr[];extern int	Card_no, End, Handstart, Movetype, Numcards[], Numgos,		Numneed[], Numseen[NUM_CARDS], Play, Value[], Window;extern CARD	Deck[DECK_SZ], Discard, Opposite[NUM_CARDS], *Topcard;extern FILE	*outf;extern PLAY	Player[2];extern WINDOW	*Board, *Miles, *Score;/* * functions */CARD	getcard();

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