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📄 spec_hit.c

📁 <B>Digital的Unix操作系统VAX 4.2源码</B>
💻 C
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/* * special_hit.c * * This source herein may be modified and/or distributed by anybody who * so desires, with the following restrictions: *    1.)  No portion of this notice shall be removed. *    2.)  Credit shall not be taken for the creation of this source. *    3.)  This code is not to be traded, sold, or used for personal *         gain or profit. * */#ifndef lintstatic char sccsid[] = "@(#)spec_hit.c	5.1 (Berkeley) 11/25/87";#endif /* not lint */#include "rogue.h"short less_hp = 0;boolean being_held;extern short cur_level, max_level, blind, levitate, ring_exp;extern long level_points[];extern boolean detect_monster, mon_disappeared;extern boolean sustain_strength, maintain_armor;extern char *you_can_move_again;special_hit(monster)object *monster;{	if ((monster->m_flags & CONFUSED) && rand_percent(66)) {		return;	}	if (monster->m_flags & RUSTS) {		rust(monster);	}	if ((monster->m_flags & HOLDS) && !levitate) {		being_held = 1;	}	if (monster->m_flags & FREEZES) {		freeze(monster);	}	if (monster->m_flags & STINGS) {		sting(monster);	}	if (monster->m_flags & DRAINS_LIFE) {		drain_life();	}	if (monster->m_flags & DROPS_LEVEL) {		drop_level();	}	if (monster->m_flags & STEALS_GOLD) {		steal_gold(monster);	} else if (monster->m_flags & STEALS_ITEM) {		steal_item(monster);	}}rust(monster)object *monster;{	if ((!rogue.armor) || (get_armor_class(rogue.armor) <= 1) ||		(rogue.armor->which_kind == LEATHER)) {		return;	}	if ((rogue.armor->is_protected) || maintain_armor) {		if (monster && (!(monster->m_flags & RUST_VANISHED))) {			message("the rust vanishes instantly", 0);			monster->m_flags |= RUST_VANISHED;		}	} else {		rogue.armor->d_enchant--;		message("your armor weakens", 0);		print_stats(STAT_ARMOR);	}}freeze(monster)object *monster;{	short freeze_percent = 99;	short i, n;	if (rand_percent(12)) {		return;	}	freeze_percent -= (rogue.str_current+(rogue.str_current / 2));	freeze_percent -= ((rogue.exp + ring_exp) * 4);	freeze_percent -= (get_armor_class(rogue.armor) * 5);	freeze_percent -= (rogue.hp_max / 3);	if (freeze_percent > 10) {		monster->m_flags |= FREEZING_ROGUE;		message("you are frozen", 1);		n = get_rand(4, 8);		for (i = 0; i < n; i++) {			mv_mons();		}		if (rand_percent(freeze_percent)) {			for (i = 0; i < 50; i++) {				mv_mons();			}			killed_by((object *)0, HYPOTHERMIA);		}		message(you_can_move_again, 1);		monster->m_flags &= (~FREEZING_ROGUE);	}}steal_gold(monster)object *monster;{	int amount;	if ((rogue.gold <= 0) || rand_percent(10)) {		return;	}	amount = get_rand((cur_level * 10), (cur_level * 30));	if (amount > rogue.gold) {		amount = rogue.gold;	}	rogue.gold -= amount;	message("your purse feels lighter", 0);	print_stats(STAT_GOLD);	disappear(monster);}steal_item(monster)object *monster;{	object *obj;	short i, n, t;	char desc[80];	boolean has_something = 0;	if (rand_percent(15)) {		return;	}	obj = rogue.pack.next_object;	if (!obj) {		goto DSPR;	}	while (obj) {		if (!(obj->in_use_flags & BEING_USED)) {			has_something = 1;			break;		}		obj = obj->next_object;	}	if (!has_something) {		goto DSPR;	}	n = get_rand(0, MAX_PACK_COUNT);	obj = rogue.pack.next_object;	for (i = 0; i <= n; i++) {		obj = obj->next_object;		while ((!obj) || (obj->in_use_flags & BEING_USED)) {			if (!obj) {				obj = rogue.pack.next_object;			} else {				obj = obj->next_object;			}		}	}	(void) strcpy(desc, "she stole ");	if (obj->what_is != WEAPON) {		t = obj->quantity;		obj->quantity = 1;	}	get_desc(obj, desc+10);	message(desc, 0);	obj->quantity = ((obj->what_is != WEAPON) ? t : 1);	vanish(obj, 0, &rogue.pack);DSPR:	disappear(monster);}disappear(monster)object *monster;{	short row, col;	row = monster->row;	col = monster->col;	dungeon[row][col] &= ~MONSTER;	if (rogue_can_see(row, col)) {		mvaddch(row, col, get_dungeon_char(row, col));	}	take_from_pack(monster, &level_monsters);	free_object(monster);	mon_disappeared = 1;}cough_up(monster)object *monster;{	object *obj;	short row, col, i, n;	if (cur_level < max_level) {		return;	}	if (monster->m_flags & STEALS_GOLD) {		obj = alloc_object();		obj->what_is = GOLD;		obj->quantity = get_rand((cur_level * 15), (cur_level * 30));	} else {		if (!rand_percent((int) monster->drop_percent)) {			return;		}		obj = gr_object();	}	row = monster->row;	col = monster->col;	for (n = 0; n <= 5; n++) {		for (i = -n; i <= n; i++) {			if (try_to_cough(row+n, col+i, obj)) {				return;			}			if (try_to_cough(row-n, col+i, obj)) {				return;			}		}		for (i = -n; i <= n; i++) {			if (try_to_cough(row+i, col-n, obj)) {				return;			}			if (try_to_cough(row+i, col+n, obj)) {				return;			}		}	}	free_object(obj);}try_to_cough(row, col, obj)short row, col;object *obj;{	if ((row < MIN_ROW) || (row > (DROWS-2)) || (col < 0) || (col>(DCOLS-1))) {		return(0);	}	if ((!(dungeon[row][col] & (OBJECT | STAIRS | TRAP))) &&		(dungeon[row][col] & (TUNNEL | FLOOR | DOOR))) {		place_at(obj, row, col);		if (((row != rogue.row) || (col != rogue.col)) &&			(!(dungeon[row][col] & MONSTER))) {			mvaddch(row, col, get_dungeon_char(row, col));		}		return(1);	}	return(0);}seek_gold(monster)object *monster;{	short i, j, rn, s;	if ((rn = get_room_number(monster->row, monster->col)) < 0) {		return(0);	}	for (i = rooms[rn].top_row+1; i < rooms[rn].bottom_row; i++) {		for (j = rooms[rn].left_col+1; j < rooms[rn].right_col; j++) {			if ((gold_at(i, j)) && !(dungeon[i][j] & MONSTER)) {				monster->m_flags |= CAN_FLIT;				s = mon_can_go(monster, i, j);				monster->m_flags &= (~CAN_FLIT);				if (s) {					move_mon_to(monster, i, j);					monster->m_flags |= ASLEEP;					monster->m_flags &= (~(WAKENS | SEEKS_GOLD));					return(1);				}				monster->m_flags &= (~SEEKS_GOLD);				monster->m_flags |= CAN_FLIT;				mv_1_monster(monster, i, j);				monster->m_flags &= (~CAN_FLIT);				monster->m_flags |= SEEKS_GOLD;				return(1);			}		}	}	return(0);}gold_at(row, col)short row, col;{	if (dungeon[row][col] & OBJECT) {		object *obj;		if ((obj = object_at(&level_objects, row, col)) &&				(obj->what_is == GOLD)) {			return(1);		}	}	return(0);}check_gold_seeker(monster)object *monster;{	monster->m_flags &= (~SEEKS_GOLD);}check_imitator(monster)object *monster;{	char msg[80];	if (monster->m_flags & IMITATES) {		wake_up(monster);		if (!blind) {			mvaddch(monster->row, monster->col,					get_dungeon_char(monster->row, monster->col));			check_message();			sprintf(msg, "wait, that's a %s!", mon_name(monster));			message(msg, 1);		}		return(1);	}	return(0);}imitating(row, col)register short row, col;{	if (dungeon[row][col] & MONSTER) {		object *object_at(), *monster;		if (monster = object_at(&level_monsters, row, col)) {			if (monster->m_flags & IMITATES) {				return(1);			}		}	}	return(0);}sting(monster)object *monster;{	short sting_chance = 35;	char msg[80];	if ((rogue.str_current <= 3) || sustain_strength) {		return;	}	sting_chance += (6 * (6 - get_armor_class(rogue.armor)));	if ((rogue.exp + ring_exp) > 8) {		sting_chance -= (6 * ((rogue.exp + ring_exp) - 8));	}	if (rand_percent(sting_chance)) {		sprintf(msg, "the %s's bite has weakened you",		mon_name(monster));		message(msg, 0);		rogue.str_current--;		print_stats(STAT_STRENGTH);	}}drop_level(){	int hp;	if (rand_percent(80) || (rogue.exp <= 5)) {		return;	}	rogue.exp_points = level_points[rogue.exp-2] - get_rand(9, 29);	rogue.exp -= 2;	hp = hp_raise();	if ((rogue.hp_current -= hp) <= 0) {		rogue.hp_current = 1;	}	if ((rogue.hp_max -= hp) <= 0) {		rogue.hp_max = 1;	}	add_exp(1, 0);}drain_life(){	short n;	if (rand_percent(60) || (rogue.hp_max <= 30) || (rogue.hp_current < 10)) {		return;	}	n = get_rand(1, 3);		/* 1 Hp, 2 Str, 3 both */	if ((n != 2) || (!sustain_strength)) {		message("you feel weaker", 0);	}	if (n != 2) {		rogue.hp_max--;		rogue.hp_current--;		less_hp++;	}	if (n != 1) {		if ((rogue.str_current > 3) && (!sustain_strength)) {			rogue.str_current--;			if (coin_toss()) {				rogue.str_max--;			}		}	}	print_stats((STAT_STRENGTH | STAT_HP));}m_confuse(monster)object *monster;{	char msg[80];	if (!rogue_can_see(monster->row, monster->col)) {		return(0);	}	if (rand_percent(45)) {		monster->m_flags &= (~CONFUSES);	/* will not confuse the rogue */		return(0);	}	if (rand_percent(55)) {		monster->m_flags &= (~CONFUSES);		sprintf(msg, "the gaze of the %s has confused you", mon_name(monster));		message(msg, 1);		cnfs();		return(1);	}	return(0);}flame_broil(monster)object *monster;{	short row, col, dir;	if ((!mon_sees(monster, rogue.row, rogue.col)) || coin_toss()) {		return(0);	}	row = rogue.row - monster->row;	col = rogue.col - monster->col;	if (row < 0) {		row = -row;	}	if (col < 0) {		col = -col;	}	if (((row != 0) && (col != 0) && (row != col)) ||		((row > 7) || (col > 7))) {		return(0);	}	dir = get_dir(monster->row, monster->col, row, col);	bounce(FIRE, dir, monster->row, monster->col, 0);	return(1);}get_dir(srow, scol, drow, dcol)short srow, scol, drow, dcol;{	if (srow == drow) {		if (scol < dcol) {			return(RIGHT);		} else {			return(LEFT);		}	}	if (scol == dcol) {		if (srow < drow) {			return(DOWN);		} else {			return(UPWARD);		}	}	if ((srow > drow) && (scol > dcol)) {		return(UPLEFT);	}	if ((srow < drow) && (scol < dcol)) {		return(DOWNRIGHT);	}	if ((srow < drow) && (scol > dcol)) {		return(DOWNLEFT);	}	/*if ((srow > drow) && (scol < dcol)) {*/		return(UPRIGHT);	/*}*/}

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