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📄 help.c

📁 <B>Digital的Unix操作系统VAX 4.2源码</B>
💻 C
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#ifndef lintstatic char sccsid[] = "@(#)help.c	4.2	(Berkeley)	5/9/83";#endif not lint# include	"trek.h"/***  call starbase for help****	First, the closest starbase is selected.  If there is a**	a starbase in your own quadrant, you are in good shape.**	This distance takes quadrant distances into account only.****	A magic number is computed based on the distance which acts**	as the probability that you will be rematerialized.  You**	get three tries.****	When it is determined that you should be able to be remater-**	ialized (i.e., when the probability thing mentioned above**	comes up positive), you are put into that quadrant (anywhere).**	Then, we try to see if there is a spot adjacent to the star-**	base.  If not, you can't be rematerialized!!!  Otherwise,**	it drops you there.  It only tries five times to find a spot**	to drop you.  After that, it's your problem.*/char	*Cntvect[3] ={"first", "second", "third"};help(){	register int		i;	double			dist, x;	register int		dx, dy;	int			j, l;	/* check to see if calling for help is reasonable ... */	if (Ship.cond == DOCKED)		return (printf("Uhura: But Captain, we're already docked\n"));	/* or possible */	if (damaged(SSRADIO))		return (out(SSRADIO));	if (Now.bases <= 0)		return (printf("Uhura: I'm not getting any response from starbase\n"));	/* tut tut, there goes the score */	Game.helps += 1;	/* find the closest base */	dist = 1e50;	if (Quad[Ship.quadx][Ship.quady].bases <= 0)	{		/* there isn't one in this quadrant */		for (i = 0; i < Now.bases; i++)		{			/* compute distance */			dx = Now.base[i].x - Ship.quadx;			dy = Now.base[i].y - Ship.quady;			x = dx * dx + dy * dy;			x = sqrt(x);			/* see if better than what we already have */			if (x < dist)			{				dist = x;				l = i;			}		}		/* go to that quadrant */		Ship.quadx = Now.base[l].x;		Ship.quady = Now.base[l].y;		initquad(1);	}	else	{		dist = 0.0;	}	/* dematerialize the Enterprise */	Sect[Ship.sectx][Ship.secty] = EMPTY;	printf("Starbase in %d,%d responds\n", Ship.quadx, Ship.quady);	/* this next thing acts as a probability that it will work */	x = pow(1.0 - pow(0.94, dist), 0.3333333);	/* attempt to rematerialize */	for (i = 0; i < 3; i++)	{		sleep(2);		printf("%s attempt to rematerialize ", Cntvect[i]);		if (franf() > x)		{			/* ok, that's good.  let's see if we can set her down */			for (j = 0; j < 5; j++)			{				dx = Etc.starbase.x + ranf(3) - 1;				if (dx < 0 || dx >= NSECTS)					continue;				dy = Etc.starbase.y + ranf(3) - 1;				if (dy < 0 || dy >= NSECTS || Sect[dx][dy] != EMPTY)					continue;				break;			}			if (j < 5)			{				/* found an empty spot */				printf("succeeds\n");				Ship.sectx = dx;				Ship.secty = dy;				Sect[dx][dy] = Ship.ship;				dock();				compkldist(0);				return;			}			/* the starbase must have been surrounded */		}		printf("fails\n");	}	/* one, two, three strikes, you're out */	lose(L_NOHELP);}

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