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📄 initquad.c

📁 <B>Digital的Unix操作系统VAX 4.2源码</B>
💻 C
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#ifndef lintstatic char sccsid[] = "@(#)initquad.c	4.3	(Berkeley)	5/27/83";#endif not lint# include	"trek.h"/***  Paramize Quadrant Upon Entering****	A quadrant is initialized from the information held in the**	Quad matrix.  Basically, everything is just initialized**	randomly, except for the starship, which goes into a fixed**	sector.****	If there are Klingons in the quadrant, the captain is informed**	that the condition is RED, and he is given a chance to put**	his shields up if the computer is working.****	The flag `f' is set to disable the check for condition red.**	This mode is used in situations where you know you are going**	to be docked, i.e., abandon() and help().*/initquad(f)int	f;{	register int		i, j;	int			rx, ry;	int			nbases, nstars;	register struct quad	*q;	int			nholes;	q = &Quad[Ship.quadx][Ship.quady];	/* ignored supernova'ed quadrants (this is checked again later anyway */	if (q->stars < 0)		return;	Etc.nkling = q->klings;	nbases = q->bases;	nstars = q->stars;	nholes = q->holes;	/* have we blundered into a battle zone w/ shields down? */	if (Etc.nkling > 0 && !f)	{		printf("Condition RED\n");		Ship.cond = RED;		if (!damaged(COMPUTER))			shield(1);	}	/* clear out the quadrant */	for (i = 0; i < NSECTS; i++)		for (j = 0; j < NSECTS; j++)			Sect[i][j] = EMPTY;	/* initialize Enterprise */	Sect[Ship.sectx][Ship.secty] = Ship.ship;	/* initialize Klingons */	for (i = 0; i < Etc.nkling; i++)	{		sector(&rx, &ry);		Sect[rx][ry] = KLINGON;		Etc.klingon[i].x = rx;		Etc.klingon[i].y = ry;		Etc.klingon[i].power = Param.klingpwr;		Etc.klingon[i].srndreq = 0;	}	compkldist(1);	/* initialize star base */	if (nbases > 0)	{		sector(&rx, &ry);		Sect[rx][ry] = BASE;		Etc.starbase.x = rx;		Etc.starbase.y = ry;	}	/* initialize inhabited starsystem */	if (q->qsystemname != 0)	{		sector(&rx, &ry);		Sect[rx][ry] = INHABIT;		nstars -= 1;	}	/* initialize black holes */	for (i = 0; i < nholes; i++)	{		sector(&rx, &ry);		Sect[rx][ry] = HOLE;	}	/* initialize stars */	for (i = 0; i < nstars; i++)	{		sector(&rx, &ry);		Sect[rx][ry] = STAR;	}	Move.newquad = 1;}sector(x, y)int	*x, *y;{	register int		i, j;	do	{		i = ranf(NSECTS);		j = ranf(NSECTS);	} while (Sect[i][j] != EMPTY);	*x = i;	*y = j;	return;}

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